I am just asking for it to not be like a Walmart bargain bin CDROM game.
The fact that the last "bargain bin" games I saw were the original DOOM and Age of Empires games... this is still a pretty high bar to put on CoH 3, and by high, I mean virtually unobtainable.
Hammer was pretty fun way back when I messed with it, but I didn't stick with it because documentation was in the middle of being moved over and was really... really bad. Be cool to watch you progress on this. Looking forward to updates.
It's really funny and sad reading this, and seeing all the threads and talks, all the problems people have had for 20 years, still be the same problems every release. It's almost like somebody called this happening years ago, if only I could remember who it was.
I really feel bad for the people they hired from the community, that are now on the receiving end of this, it so incredibly disappointing. I mean, game dev for the last 10 years has been a mess, and no real games have released finished, but basic stuff is just not done. The same complaints, over and over. Relic has not listened to anyone that hasn't groveled at their feet ever, they are immune to any criticism, no matter how it is framed, because at the end of the day things are just not implemented, and if they are... its bugged, it breaks something else, it takes several years, ect;
I'm sure this will make it wildly successful and not bomb like every other attempt at an RTS made on console, or even capable of being on console. I'm sure, this time, it will be different. Right?
Like you all played this right? Super good, household title, right?
What is interesting about this is that they have a shader that finds and reacts to interactions from the environment and other units. Hopefully this alludes to more dynamic armor interactions instead of just rear, and front. If this was already confirmed, my bad, but this would be a really nice thing to see, and I feel like this alludes to it heavily.
"Quinn was not involved in CoH3 at all" - Aerafield
Do we have any confirmation Duffy is leaving Relic/Sega? It says he is switching roles in the picture. Sounds like a promotion within the org itself.
From what AE has stated, Quinn Duffy made Angoville so he is already at legendary status. He is also the only name I have ever heard mentioned from Relic about Coh/Coh2. So him leaving Relic would not be a good thing.
However, I badly recall a YouTube video where he was touting mortars in Coh as being a good thing. So maybe him leaving would not be so bad.
"I have been saying since I started playing vCoh that someone high up at Relic is a moron because of the horrible bugs/decisions I see in an otherwise amazing game. It looks to me like very obvious things were left in the game because people were afraid to point out the problem to their boss." - Rosbone
I believe they were also one of the sole reasons that Brits were designed the way they were in vcoh and coh2, but I could be wrong. I remember a lot of blame going there way though back in the day.
Usually the retreat path is obvious, but there are times when you are left scratching your head. Units take the shortest way back to base, it is simple enough, just tweak the pathing overall to be more consistent.
This, but felt I had to offer something in my post originally instead of just shooting down the suggestions.