Profile of Tric
General Information
Broadcast: https://www.twitch.tv/theheretric
Residence: United States
Nationality: United States
Broadcast: https://www.twitch.tv/theheretric
Residence: United States
Nationality: United States
Post History of Tric
Thread: Tric maps and peoples response3 Jul 2019, 00:19 AM
Mappers do not have control over what version is uploaded. Westwall? Wrong version for almost a year in automatch despite correct versions being sent, how about Heidelberg, wasn't supposed to be in automatch, how about the map with the mines in the middle that wasn't supposed to be in automatch, how about Pripyat Sector that wasn't supposed to be in automatch?. How about the bugged uploads? Vilshanka is entirely fragged, and potok wouldn't even appear after an upload, Deutz has just... disappeared due to an upload issue again. And yah, it is the communities falling, you know who is in the community? Everyone. If you want to "harass" people on an individual level, go for it, some people do not have the time and energy, that includes the mapper and the 20 or so "top players" that are left, not to mention time zones, ect; There is a lot of contradiction to your post just from recent months in posts from you all over the place, perhaps follow your own advice? Also just because you write something, doesn't make it true or factual. It is your opinion, and it should be treated as such. Also "a lot of hard working mappers" is a pretty great exaggeration. We have at most "9" and is if you count people who can open up the builder and make basic changes. People I would actually trust to listen and not have their egos involved? 3-4, and people that actually do the work in a timely manner and quickly? 1-2. You also will never have a balanced map, because balance still isn't figured out, factions aren't figured out, core design isn't figured out, and the maps are just a reflection of whatever the current balance is. That and the "path of least resistance" that comes from players that have played this game for years, will just default to the same maps over and over again, regardless. You should see the in game client when new maps get released. Nobody from the "top players" is even playing the maps, half of them are sat watching someone else play it until they figure out the abuse for it. How many years did it take to fix major issues on Kholodny? What happens if they increase the AoE of the bofors or the mortar pit? If I could run SMC for 2v2 and up I would, but considering players don't even check in, or really care unless there is 5k or more at stake. I doubt that any of it will continue in current form as there is no community even left at this point. The reason you haven't heard about any of this is because you don't actually care about the community, you care about how you look, and you alone, that has become increasingly obvious the last year or so. |
Thread: Deutz - Spring Automatch Discussion3 Jul 2019, 00:13 AM
So is this map ever gonna be updated or is it dead forever? No idea, it was killed during an upload bug, the same one that effects vilshanka, and affected potok. |
Thread: Tric maps and peoples response2 Jul 2019, 23:49 PM
In other news. I am one person. I tried to give something new to the community from my own time, for free, with nothing to gain but people complaining, I was more than open to feedback when it was given in an actual constructive manner. The problem? You get maybe two posts, and they contradict each other. So who do you listen to? I was lucky enough to get some focused testing from top players on these immediately AFTER their implementation to automatch, at which point I personally requested them to be removed so we could adjust the changes nobody was willing to test BEFORE, to avoid a lot of issues that were missed, as I am only one person, only so much I can do as a single entity. With that being said as well it is not like I didn't look for people to test. For almost 2 months prior to their implementation, and then again when the 2v2 contest (as horrific as that whole ordeal was). This being said, these aren't "tournament" maps, they are something different, if Relic has the proper tools for a separate in game automatch for testing rotation maps, a lot of the issues from this would be fixed, or an event, or something... but again we tried that with the 2v2 contest and well, look at the results, there was like 15 posts total, and about 4 of them were well thought out, not just "map good" or "map bad" responses. That and the contest had rules broken or ignored out right from the very get go. If you don't like the maps veto them. I'm sure you can handle that stuve, I believe in you. That and the "quality marketing", that's not up to me and was done for the 2v2 contest, with VonIvan, and still yielded no results. Most people are vocal minority of complaining, such as stuve. A vast majority of people don't even care what map it is, they don't even veto, they get home play a few games and go about their day. The community on coh2.org is such a small section of the community and is extremely elitist, and you would think this would spurn them to provide feedback when requested, but it doesn't. Only after a map is put into the gauntlet that is automatch. This is also why there are no mappers left, because we don't really get the proper support from relic or the community (unless you are an old vcoh mapper, then its just a popularity contest, which has been proven over and over again), compound that with the wonderful targeted harassment campaigns of certain individuals, such as stuve. To be totally honest, at this point in the games life cycle, it is amazing we get content at all. Aerafield said it best in his post. The map wasn't made for tournaments, the map was intentionally designed to be different to mix things up, the players that did test it, had their complaints fixed, and still enjoy the map for what it is. A unique experience to break up the slog of automatch. I tried my best to get them tested, the problem is nobody cares until they are in automatch, and there isn't anything I can really do about that. |
Thread: E3 : So relic don't have something to announce?17 Jun 2019, 18:40 PM
I played some AoE and AoE2 but for a short amount of time because the ugly ass 2D sprites didn't make it for me, have been playing Age of Mythology since 4 years old tho. Seems like I'll be picking up AOE2E and can't wait for AoE3E, can't say the same thing about AoE4 tho, I don't have a good feeling for it for some reason. AOM best game In: Lobby |
Thread: Seasonal Map Cup Spring 201915 Jun 2019, 13:27 PM
Due to the recent patch, the last part of this qualifier is delayed till next week, and will be updated in the main post to reflect this later on. The reason is the mod tools were not updated with this patch and we have to manually extract and test for any issues with the new abilities that are introduced. This is also compounded by the fact that some of the mod team for SMC is sick, delaying us being able to test this properly or in a timely manner. See you next week! In: News |
Thread: Appreciation for the map makers10 Jun 2019, 12:06 PM
Give it time. |
Thread: Bialystok Market - Spring Automatch Discussion19 May 2019, 04:07 AM
Tric how do you even play this map? Use your veto. If there is no room to flank heavy armor, then turret-less tanks should perform really well. So which is it actually? If sturms are rushing both a fuel and can just hold the point, well I have news for you, this happens on all maps, all the time. And both fuels have green cover to defend or assault from. So if you can provide some screens of what you are talking about that would be great, maybe something was overlooked during the update from over a month ago. Literally 3 posts away is someone counteracting your statement, but they played the map 4 plus times and streamed it (before the updates even and against top 10 premades in voice chat), and actually took the time to not be condescending in their talks with me, so I was more than happy to listen, while you lead into your post with the first 4 statements are being either emotional (providing nothing), or literally going against themselves in one breath. Also the "brute forcing through main streets under the rain of arty and planes"... have you seen late game tournament 2v2s? Quite literally all of them end up like this, do you want me to ban commanders with artillery or planes, not sure what you want me to do about commanders. Now for a post similar to ponary, with off map planes being too fast to react due to the positioning of the points on the edge of the map, that makes sense, here you don't provide a circumstance to say "well this is why" you literally just describing general gameplay... gameplay of a game that you most likely just lost. I apologize for the mini-rant but I don't know what you want me to do with your post. I can't really glean anything from it other than you don't like it, and thats ok, hit it with a veto. |
Thread: Seasonal Map Cup Spring 201918 May 2019, 17:24 PM
How can you join in there? Is there a qualification or is it always the same 8 people? Each season is a three part qualifier, with a point system. Next season starts in July, and its the best 8 players that sign up. In: News |
Thread: Poltany Forest13 May 2019, 22:40 PM
https://www.coh2.org/topic/89454/ponary-forest-spring-automatch-discussion It already went through several iterations and there was a month long feedback period for it, not sure when the update is going to be, but you can post feedback in the corresponding place as Rosbone as stated. Locking thread to avoid confusion. In: COH2 Gameplay |
Thread: Overwatch Flares, rework or remove2 May 2019, 10:52 AM
I dont know if anyone mentioned this in this thread, but this ability is currently bugged. (shoutout to tobis for finding it months ago, here is the thread with a video). The bug is once the flares are activated, it applies negative (red) cover around the point, for the REST OF THE GAME. It is never removed, and it is always there, forever. Also I do believe having a small munitions cost for volks/sturms should be implemented, its the same thing for soviets... but perhaps it should be a bit stronger because it is a doctrinal ability vs the non-doc ability of soviets that also deals damage. Perhaps after planting the flare, and it going off, it captures slightly slower? It would fit the theme of "overwatch" in a way I suppose, and would give a choice between upgrading units/mines vs the utility of the ability. Would like to see a little more variety and an increase in the skill ceiling for free LOS and information, not entirely sure what that would look like. Either way, ability is bugged, and needs fixed regardless. In: COH2 Balance |
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