Due to an illness I can't seem to shake we are postponing the semis/finals for SMC today until next weekend. This will also help with the overlap for KotH. Sorry for the people looking forward to it, but you still have KotH today!
For those of you that were around yesterday, this probably comes as no surprise, since I was losing my voice half way through the cast.
Cool fun fact
Although what I mean by blockin the small arms fire was, that the squad wouldnt shoot at all in spite of havin the enemy in it´s LOS and when ordered to attack, it tried to move closer to the enemy.
Ah, I see. There are two sections of cobblestone wall by the munitions that are LoS blockers, it is a mechanic that is never used, but the squad up on the "bridge" can see down over the wall where as the other units cannot.
Fine, it's your map after all. Moral of the story is that I need to start fixing my eyes.
Well it is in automatch and your feedback is valid, as it is your experience on it. I do think it won't be as bad going forward, due to the changes I posted. Hopefully that is the case.
I wholeheartly thank you for taking time to write this.
I believe there is some kind of misunderstanding. I am fond of most of your design, especially the gameplay and flow. I appreciated it!
The reason I'm specifically not using words like "LoS" to describe my confusion is that I don't think the gameplay is what I'm complaining about. But rather than the aesthetic part (THE LOOKS) of the design getting in the way. You see, I think that one is easy to mistake the minefield signs as part of the map looks sign which good Ostheer players like fortune can exploit. Especially in a cutoff point circle I think it's better to keep the looks clean inside.
It's the looks, not the gameplay!!!
Yes, I just simply disagree sadly. As I spotted them instantly. And I am not trying to be harsh or overly combative, just explain my point of view on why I don't agree and the reasons for it. However take a look at the changes in the post after the one you quoted and hopefully you will see some improvement.
How the hell is nighttime setting annoying? The maplist desperately needed that for too long.
This comunity sometimes...
Maybe you mean the visibility, perhaps slighty more brightness would be cool, but the nighttime creates wonderful atmosphere
FPS killer is a whole another issue, though
As for its design, I´m really impressed. Ammoes and fuels and cut offs are not surrounded by OP buildings with 6 windows and while the cut offs are strong, at least there are two of them.
It´s quite simplistic, but also dynamic, flanking friendly and doesnt seem to have glaring balance issues, at least not at first sight. The mid VP buildings have sight blockers around them, GJ with that.
As for comparisons, it feels like improved crossroads to me.
Nexus seems quite great so far and has the potential to become a both competitive and very fun casual map, with a bit more convoluted design than Lagoda
Deutz is the controversial and problematic one here.
One thing that needs change one way or another are the inconsistencies with elevation in the middle. Sometimes it blocks small arms fire, sometimes it does not.
Also the mid seems to draw way too much attention, and seems too dominant. A couple more pathways that go from base towards the flanks, but not over the middle would make it more fun.
I would like to clarify though. Small arms fire is NEVER blocked in this game. The animation is just that, an animation. The tracers ect; are not indicative of the shot landing, even though there are visuals for them. It is purely visual and instead it is based on the RNG of all the factors we know. On the other hand, this is true for projectiles (at guns, tanks, indirect fire, ect; ), so it can be problematic, but with the current height inclination most of the fighting should happen along the height differences instead of across, the only time it should be across is when someone is pulling a LARGE flank, and this will make it a bit more dangerous to all in an opponents back line. Overall, I knew, and Relic, knew that this would be a polarizing map, but with its performance in SMC and the generally "positive" reception of it, decided to give it ago. In that thread linked above I go over why the changes have happened that did happen (so far) and what the shortcomings of the map were. Sadly the only way to get full feedback is introducing maps to automatch... even though this map has seen close to 140 games played on it in a tournament setting, there will always be issues overlooked.
This should make the western base flow properly. And also keep away from stagnant play in the middle, while the new LoS will allow flanking from different routes in the north/south.
The cutoff in the north also had its LoS blocker removed to properly mimic the south.
All pathways opened up by at least 8m, this will improve heavy tank movement and mitigate slow down of all vehicles in these areas. I tested the new pathways with the jagd, and the slowdown was not noticeable in the new areas.
I did not take before pictures, so you will have to compare in game, or just test from the version currently on steam.
If there are any more changes to be made, please be specific and provide screens. Thx.
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes 01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money 27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that. 27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals. 27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point. 27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ? 25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. . 24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance 22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box... 20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him. 20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3. 18 Mar 2025, 19:01 PM