Most people will watch the AE video and dismiss Seeking as a cheater without much thought or work. But if you sit and go thru each scenario frame by frame you may come to a different conclusion.
For Relic to ban a player should require a lot of proof. Who cares if you do well in automatch.
A tournament may not require as much proof.
I don't really have the obcession of proving cheaters cheating. It'll only increase legit community's frustration and give what the cheaters want - attention. Because...
...frankly, no matter how suspecious the video presented look, it'll NEVER be proof of someone cheating. Because the cheater can always defend himself by saying "I'm just cheat-like." "It's luck"\"coincidences", etc. The actual proof is on the cheater's computer not on the servers. This community doesn't have the budget and rights to investigate, I suppose.
I agree mostly with your 2nd point though I want to add how I see this incident-
AE videos are NOT proofs. The document is a package of cheat-speculating narrative supported by top players, And it's pretty damn convincing. Then to me, it's more than enough to ban someone from his tournament since we've came this far...?
Personally, I've been playing games for 15+ years and have never been banned by mistake once so I stand by the strictiest environment towards cheating accusations.
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I mean... If the top players and career casters have made up a commitee and decided someone's cheating, that means people with better knowledge of the context and best ability have done the work for all of us. Just believe in them.
What makes you mapmakers and casual players believe that you have a say in this and actually be the one defending justice?
Ban him from the game AND the community. Let HIM deal with it.
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I was just going to ask if you had the bug recently. I think the map upload was in question and it probably got reloaded recently. So the bug must still exist on the new upload
Definitely once 50 minutes ago and another time earlier this week.
I think this issue was new cuz it didn't happen last year at all. |
It has to do with certain maps. Vilshanka was known for this bug. Oka river I know has it as well. If it's on an MG or infantry squad, garrison a building and it fixes it. If its on a mortar or AT gun crew well you're out of luck.
OH! You're right it was Vilshanka! Thanks for the fixing tip
I still wonder what the trigger was... I literally had a T3485 and 2 penals glitched. And this thing infects other units so I literally chose to let them just die today (sadly the glitch was still there). |
Think it's the 2nd time I've encountered this disturbing glitch this week.
For some reason during the match all my units' abilities are messed up.
Mostly all the keyboard abilities are just plain gone including basic abilities (Auto, Stop, Attk Ground, Retreat, etc...).
Some observations:
1)At times I find my T34-85 abilities stacked upon my Penals'
2)It could sometimes be fixed temporarily with hitting "esc" twice (sometimes not)
3)Once it happened, it will happen throught the remainder of the match.
Any help or suggestion? |
Well it is in automatch and your feedback is valid, as it is your experience on it. I do think it won't be as bad going forward, due to the changes I posted. Hopefully that is the case.
Yep, Looks like I'm the first and only one to escalate this onto forums |
Yes, I just simply disagree sadly. As I spotted them instantly. And I am not trying to be harsh or overly combative, just explain my point of view on why I don't agree and the reasons for it. However take a look at the changes in the post after the one you quoted and hopefully you will see some improvement.
Fine, it's your map after all. Moral of the story is that I need to start fixing my eyes. |
Then we will have to agree to disagree (and I gathered that you higher up since you are playing fortune. Few issues I forsee with adjusting LoS in this instance.
1. You don't have control literally 28m from your base, and he had time to plant s-mines
2. I can clearly see them, and so could a few others
3. Removing the LoS there entirely will result in getting base pinned by one mg42, it will also allow an attacker to have free green cover there as well.
4. Adjusting it so it is more perpendicular to the base exit, and therefore player movement, will result in CQC units sitting right outside your base.
5. LoS has always done this, on all maps, just because you were seemingly punished by this does not necessarily incline me to wholeheartedly agree with it being an issue of the map, since this can (and does) happen on a multitude of other maps.
Now with that being said, I am reworking this to keep from the "slow mg" play" and AT walls in the center area, without making it feel like a maze. However in order to do this, it needs (atleast) 3 perpendicular lanes from the base to make it easier for the defender to assault out of their base, while not providing huge cover bonuses to the opponent, the easiest solution is the removal of the green cover nearest to the VP and just leaving another LOS blocker. This will keep CQC units from standing in cover/behind LoS, while also providing an easy way out.
But I honestly do not agree with this being an issue of the map, and instead a well executed punishment from fortune when they realized they had the time to plant mines directly outside your base. This also makes me believe that because this rarely happens, that it was also surprising and you were not necessarily looking out for it, making it a bit more frustrating then it normally would be.
So in order to mitigate LoS abuse overall, I can swap those points (as that point is basically worthless when it comes to the overall flow of the map, more so just a minor annoyance (since it isn't a cutoff). Along with the removal of some green cover, and overally larger path ways going north to south, and the removal of a LoS blocker in the north at the cutoff.
I wholeheartly thank you for taking time to write this.
I believe there is some kind of misunderstanding. I am fond of most of your design, especially the gameplay and flow. I appreciated it!
The reason I'm specifically not using words like "LoS" to describe my confusion is that I don't think the gameplay is what I'm complaining about. But rather than the aesthetic part (THE LOOKS) of the design getting in the way. You see, I think that one is easy to mistake the minefield signs as part of the railway signs and the subtle mine icons hidden under railway, which good Ostheer players like fortune can exploit. Especially in a cutoff point circle I think it's better to keep the looks clean inside.
It's the looks, not the gameplay!!! |
I have been very sick so I haven't been around to see much of anything.
I can see them no problem, as others have stated in your other thread. It seems like good usage of LoS blocking from your opponent.
Sorry to say but that is a l2p issue. If someone walks into a demo from LoS which is on trending like once a month. Is that the maps fault? Cause LoS exists and has always been exploitable? I can clearly see the mines from both of your screens without even loading them full screen.
I hope you feel better soon, Tric.
Unfortunately, I disagree with your LoS point. If you mean the vision system of coh2. I’m a top player myself and I’m auite familiar with what that system is and what the playaround could be.
This problem I brought up is that the decoration/aesthetics, being messy, could let minefleld signs easily blend in (barely invisible). It caught me off guard when I automoved my troops at first but even realizing there are minefields I can’t see clearly where they are. It creates frustration in competitive. I hope you look into the issue and understand what I’m expressing. My suggestion would be to reduce some railway textures and poles so that a by-design warned minefield should be warned actually. |
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