For any discussion relevant to Nexus, please use this.
Previous link before inclusion into automatch. |
Official Relic Blog Post
More information about the maps and a closer look at them are coming soon! But for now lets have a centralized place for discussion of these.
Use this thread for general discussion of the maps and the following links will direct to them specifically for anything else.
New 1v1 Maps
Nexus
Ladoga Karelia
Rechnaya Pereprava
Deutz
New 2v2 Maps
Bialystok Market
Ponary Forest |
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Why not just have a tier 4 upgrade for conscripts that reduce their reinforcement/production/pop cap costs? Like vcoh USF supply yard upgrade, but specifically targeting conscripts instead of supply income.
Reduce cost of conscript squad 25%-ish (200 or so)
Reduce reinforcement rate by 25%
Reduce pop cap cost as well.
Have it cost 200-150mp 50 fuel or something like that.
Could actually make it a bit more "aggression" based like they were originally designed to be, aggressive faction that is all over the map, but doesn't have the strongest late game (non-doc).
The problem with this I would guess is that any conscript upgrades from doctrines (ppsh) could be too strong outside of 1v1, along with the utility they currently get... but something like this would give an incentive to not go penals.
Dunno. Just an idea.
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SVT drops are also next to useless for other factions (much worse than Brens and BARs) while potentially giving Soviet Cons strats new life.
This can't happen. Cons only have one weapon slot.
Not true, PPSH and PTRS are both equippable on cons.
Not sure if it was already stated, but wanted to make sure that people know this is a thing you can 100% do. Just like ppsh cons and the vickers drops. |
For future reference if anyone updates this map:
UNITS THAT CAN PATH THRU 1 METER GAP:
- Infantry
- MGs
- Mortars
- OST PaK 40
- SOV ZiS
- OKW Rak 43
UNITS THAT CAN PATH THRU 2 METER GAP(typical fence break):
UNITS THAT CAN PATH THRU 3 METER GAP:
- SOV M42
- USF M1 57mm
- BRIT QF6
- Vehicles up to tanks: Kubel to Puma, Stuart
And always test with the BRIT FireFly tank. Widest medium crush tank.
And always test light vehicle pathing with the P2, it has the widest of all the light vehicles. |
but we will get more abilities!
i guess it wont be a big deal tbh, just expanding some coding for mod and it shoulda be fine
Except for when the mod tools dont get updated, or they do but the abilities cannot be called correctly and we have to manually recreate them, like we had to do with most of USF and UKF |
Good point, no I wouldn't release a shoddy unfinished map if I had a choice. After reading this news post and watching the video It isn't clear that it was that unpolished. If the mod is in an unfinished state than it definitely makes sense to slow release it as you have outlined. Thanks for the clarification. You made an especially good point here that people need to understand \/
I am also aware that Relic doesn't fully release all the mod tools needed for endeavors like this. Undertakings like this mod are enormous and are made much harder without access to all the needed tools. My hope is they will see mods that have promise like this one and support them to a reasonable degree.
What I was getting at earlier was that I would be confused if the mod was in a reasonably ~95%+ish polished state at some later date and it was still unreleased to the general public. That would be strange.
Great work to the mod team that got this far! Keep up the good work.
Cheers guys
The biggest issue, is the patch for commanders coming soon. Where it will basically break the entire mod. |
Thanks for the clarification
NP. We don't want this to be a buggy mess if / when we do give full access after the GrandFinals in December, but with all the issues, and the new commanders/ abilities on the horizon. Its gonna be a lot of work. If you have any other questions feel free to post here, pm me on this site, or join the SMC discord. |
Am I correct in my understanding that this means the games won't be watchable in client because we can't down the mod?
Yes. Until full access roles out, this is because we will break almost all replays anyways, when the mod is updated, you will get "sync error" and nothing will work. |