this is so full of shit, i have no idea where to begin. if you cant get vet3-4 with obers i suggest learning when to a move, dodge nades and pray to the rng god so mortar shells wont land on you. apart from that, obers can get to vet3 easily and usually the real reason why obers arent getting to vet 4 onwards are not because they are weak, because there's no more infantry for them to kill and the other team has already conceded.
I dont says its impossible but already won the game if they reach level 4/5 . at least in 1vs 1. depending on what they are fighting obers need to something between 4000 to 5000 damage. now take in account that every single infantry unit has 80 man and your looking at 45-55 kills per ober. if they reach vet 5 your winning by a landslide already.
3rd point, micro also refers to focus firing. shocks at range are useless and sniped down easily by obers and supporting fire from volks and sturmpios. considering that the other infantry in the soviet army dont do any damage at range, its simple to prioritize on shocks. infantry running at the same speed also means shocks can never get into close range if you moving back the squad they are targetting and let supporting infantry take shots at shocks. it is that simple. i have no idea why you dont understand just that.
this is a nice summary between skill levels and shows you are nowhere near my level. 1 my shocks will never ever run into a straight line to enemy infantry that is a noob mistake 2. if wish to ad shit to it fine i will ad the kv8 and this clearly proves shocks are op because the kv8 is roasting your infantry. at least thats your retarded logic. 3.if a shocks is pursuing an infantry squad where is the rest of the soviet infantry? or do you indeed have a horrifying disease that prevents you from a moving all your infantry. 4.i dont let shocks fight hopeless battles and what you described is a hopeless battle.
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On account of the whole OKW units need to be superior because they have ammo and fuel penalties, I can tell you right now that this is balanced by the fact that all OKW units can get vet 5. The idea of the fuel income reduction is to force players to be conservative with their units. On top of this, there is no such whing as an OKW manpower income penalty. This means that OKW will always have the same base manpower income as other forces.
Bollocks. Veterancy is not an automatic given most okw units dont even see veterancy 3 let alone 4 or 5. the only one that vets up like crazy is volks with shrek and if their plenty of tanks nearby. even then its needed for the volks because volks veterancy 1 2 and 3 are significantly inferior to other baseline infantry
OKW also has the most efficient tech tree of all the factions. You start with enough fuel to build either a repair depot or a healing/ forward retreat point. After this, you need to merely save up 80 fuel if you want to fast tech to move up to T4, where you can buy obers. On top of the obviously superior OKW tech buildings, you also get access to 1 Anti-Vehicle vehicle, one anti-infantry unit, and one extra unit in each building. THis allows you to not be punished for your tech choice as easily, due to your always-present access to counters to an enemy push. This is in stark contrast to the soviets, for example, who will be utterly screwed without guards if they go T1 vs. a vehicle rush or T3 without AT vs. Tigers.
Bollocks. if you take in account the fuel penalty the okw is about as fast in teching as the soviets. and comparing them to the soviets is also bollocks because the entire faction is based around call-ins to coverup a weakness. dont like it either talk to relic about it. usf on the other hand is just as balanced as the okw/ost.
As it stands, using a vet0 ober squad, you can counter any other infantry unit in the game next to shocks (which are beat with micro) and upgraded paras (which are beat with the vet 1 grenade if vs. thompsons or with cover if vs. lmgs)..
What micro are you referring to? you cannot kite with lmgs unless you have some kind of sprint ability. Also micro? every time i hear that word i got the feeling some people here are suffering some horrifying disease that doesn't allow them use their hands and arms correctly. their is no micro involved just good judgement and anticipation. depending on the map either the shocks or obers are more useful but the fact stands that shocks have just as much impact as obers. in fact their was good reason why obers got changed from cp 1 to 2. their is no excuse for a ostheer player to be not prepared for shocks and the same goes soviets and us for obers. |
I can read the stats, the guns are the best. If you want to show me a better standard rifle, please link. I'm a pretty reasonable guy. I don't have to play as OKW to read the numbers.
no your not and your bias is rotting the forum. no one is allowed to post of another faction unless they actually played it and thus know its strengths and weaknesses.
You can simply look at an units stats proclaim it to be op. You also need to take into account the unit selection ,economy and arrival of said units. All okw need to be superior because of the fuel and ammo penalties. second their unit selection for AI is pretty poor. having only the luchs light tank as another AI and the doctrinal ostwind this faction would lack the AI punch it needs. third the obers arrive at a time where you should be well on your way to build a sherman/t-34. and fourth while vg's are excellent meatshields when vetted (and before that they are the worst starting infantry in the game) they are just that: shields with no punching power while every single rifle and even conscripts can be upgraded. if they didnt have such potent AI squad they would be overrun by simple spam. |
finally, this can shut him up. clearly, its a l2p situation. avoid the pathfinders man!
im not really convinced by that vid. dropped lmg always do great damage to the axis as they have less hp per squad. |
there's too much rock paper scissors gameplay argument here, yes obers should counter infantry, but not this hard, not when they are a rifle unit. infantry hardcounters are usually require the stars to be aligned (aka shocks being in close range)
No its a l2p. you dont need the stars to be in perfect alignment nonsense. if you have a map where their is plenty of cc use shocks on maps that favours long range use snipers its that simple.
i have seen so many bad soviet players that to use shocktroopers on maps like crossing or langres its not even funny. |
2 squads, one stays and shoots, other keeps distance from shocks.
When shocks change target, squads change role.
Its called kiting. Part of this weird thing called skill. No wonder you had no idea how to do it thou.
Thats not kiting. |
Shock troops are also dedicated infantrty hardcounter and guess what? Can be countered by infantry of similar cost. Same can not be said about Ubersoldaten.
List them then. Pg's lose to shocks unless in green cover. 480 and 120 ammo can still lose to a shcoktrooper at cc range. obers are the only unit in their price range that can single-handedly defeat a shocktropper squad at long range. |
Kiting counters shocks. Any infantry squad with a rifle or LMG can counter shocks. Shocks are very situational, due to only being effective at very close ranges. If they get close, retreat.
Obers are good at everything, and at all ranges, just because of the lmg (lmg's in general on both sides are OP, and need to be toned down slightly), however lmg34 is just a different league.
I've picked them up on various squads and they just decimate everything, no matter who is holding them.
Therefore, I don't think Obers are the actual problem, it's the lmg which they hold that is the problem (like all lmg's).
The only effective counter to Obers that don't cost fuel, are snipers. Just don't make any mistakes, because surprise surprise, Obers counter snipers too. Or I guess you can pray to the RNG god and hope for a lucky mortar strike.
Their is no such thing as kiting with lmg's. |
5 consecutive posts of allied whineboys crying when everybody has lost interest in this cluster fuck of a thread. if the okw where so op why do we see the soviets have the highest win rate in 1vs1. and dot other with 2vs2 or that some kind of crap because that doesn't take any skill. |
Lol,
Yeah let's just completely disregard the fact that it doesn't only hit vehicles, easily avoided? Did you even see how the sherman was strafed? No smoke or anything, just the plane coming from outside the map at incredible speed, no visual feedback from the shells exploding just the sherman being shredded, the P47 can't even achieve that sort of damage even when standing still given how only a single rocked will hit at a time.
Wrong this ability is just slightly weaker then the thunderbolt because it has less splash but for all purposes it functions the same. if the ju is op then so is the thunderbolt. |