Stop with latin you don't understand. The Following: "id imagine you lead a sad life, all you do is troll this forum and post the same bs to defend why germans must have overperforming units with the same argument over and over again."
Is not Ad hominen. It is a personal attack sure but the writer doesn't claim the argument is wrong because of that. Rather stating the poster makes the same argument over and over, this still it does nothing to refute an argument.
Me leading a sad live is indeed a personal attack. but calling a person a troll is ad hominem.
A troll is a person that tries to derail a argument for his own amusement. He tries to discredit my arguments by calling me a troll.
http://en.wikipedia.org/wiki/User:Igorberger/What_is_an_Internet_Troll |
The Raketen is not very good, true. Could use a tracking buff.
OKW has amazing AT, and an amazing infantry unit. Ressource penalty or no, the faction can't have its cake and eat it too.
All of these AT units cost fuel ands thats a very major weakness. fuckups are their fore are not tolerated and the fact is you need to spend fuel For decent offensive AT forces the OKW to have very good AI units to make up for their lack of generalist and AI units. |
In CoH2, MGs are force multipliers and no longer the ultimate anti-infantry unit. However, why are the squads with LMGs like the ultimate anti infantry unit? What's the logic behind it? A Light version beating a Heavy version. In terms of firepower, the HMG should be winning. In mobility, LMG should be winning. Just because a squad has an LMG, does not mean it should be shredding every enemy infantry squad it sees.
You say that now all scripts rifles and grenadiere have options to quickly remove an MG. The option of swarming an MG position with massive amound of infantry seems silly actually. It promotes very poor play and can be said to be discouraging flanking maneuvers. CoH2 was made to be similar yet different to CoH1. Some things need to remain the same like HMG being superior in firepower compared to a 60 munition upgrade for grenadiere.
Its simply a design decision and i can live with that. Also turning the mg's to coh1 levels would require a massive overhaul of the maxim and 50 cal they become unbeatable. |
Guess what? Soviets work under the same principle-specialists excelling at given role with minor support of generalists, exactly what OKW is with their specialists supported by volks.
Im going to be blunt: not at all. Things like script spam can still win you the game. try that shit with volks and you will lose. OKW doesn't have a generalist and every unit safe for the KT is a specialist Only the shocktrooper and the su85 can be considered specialised . all soviet units either are generalist or have abilities to allow to perform the role (if not as efficient) of another unit. |
Which means LMGs are flawed. An MG on bipod shouldn't be beating an MG that is deployed on a platform unless the HMG was flanked or was in red cover or the LMG user was in better cover. HMGs in CoH were created so they one of the best anti-infantry unit. Currently, it seems LMGs are better than HMGs in 40% of the cases.
But this is not coh1. a single mg in coh 1 could indeed lockdown an entire cuttof point no matter how much infantry their was. coh 2 mg's are force multipliers and no longer the ultimate anti infantry unit. if you have 2 grens amd a mg you will 2 times the amount of scripts as long as they attack head on. LMG's are not the only dangers mg's face. basically all scripts rifles and grenadiers have options to quickly remove a mg. okw less but they are much brute force with obers. |
Well my MG gets overrun by them . The gunner dies so fast and while they other guy takes his position they flank it. I can't imagine a Mortar beeing good. M1 is too inaccurate. AT guns are AT guns. Well, this were the main support weapons... next try pls.
in a 1vs1 scenario the lmgs squad (grens rifle para's and obers) always win vs the hmg unless in heavy cover or in a building. i got the feeling you are using the hmg on the front-line where it simply gets shot to pieces. |
id imagine you lead a sad life, all you do is troll this forum and post the same bs to defend why germans must have overperforming units with the same argument over and over again.
And we got to the ad hominem phase. where your credibility is even more thoroughly destroyed and making sure that relic will not take this shit seriously at all. mission accomplished
now its time for me to sit back sip a glass of liquor fold my hands over each other and say : just as planned. |
no, arguing with you is a lost cuase, ninja, katitof,Tata, and everyone else will do that for you if you wish to have a fight on a forum. I already gave my opinion read it. In the end of the day it doesn't matter what you think, because chances are relic saw this thread and they were going to nerf obers anyway.
Then you and this thread are a joke. you cannot provide evidence and neither can the fanboys you listed. Also the arrogance to think you are somehow important is really hilarious. |
Can we please get back on topic? I did not creat this thread just to hear the german superiority bs or a sob story on how your non existent family was killed my the Soviets, its about balance on a video game.
Simply put i believe you are wrong. The obers need to be this powerful. If you wish to convince me otherwise post a few replay where you are using only volks and mg's in 1vs1 games and i will admit that im wrong. |
No, asymmetrical balance means that different armies have different means of achieving same goal-not better cost effectiveness ratio for uber units. The latter is bad balance.
As an elitist specialist faction every single unit within the okw must excel at what they are doing to remain balanced especially with a handicap in ammo and fuel. So yes a greater cost effectiveness is needed. |