#Mathplz
Vet3 Gren: 29.14/14.62/11.02*
Vet4 Volks (no shrecks)*: 27.68/14.15/10.31*
Vet3 Cons: 25.10/12.78/6.16
*I didn't take into account the cooldown bonus.
**Shrecks tend to add a HUGE RNG DPS.
post your source plz. |
I wouldnt really consider it your mistake, it only takes about 10 hits with the panzershreck to vet to vet 5 from vet 0 I believe. This means that as long as you keep your volks in a place where you know they will hit armor (ie protecting the flank of an AT gun or in an ambush position), you can vet to vet 5 pretty quickly.
I think that the best change would be to stop volks from getting vet from using the panzershreck, as this would balance them a bit. If it takes too long to vet them up normally (which I doubt from my experience), then maybe increase the amount of vet they gain from being attacked. This would also reinforce relics design of them being defensive, screening troops. Maybe set to 66% XP from attacking, and 33% XP from taking damage.
I dont agree. if shreks hit a tank it means you have been playing in the okw's player hand. if you are ambushed you have been outplayed the same goes if you attack the okw strong point. Their is simple to much theory crafting to be honest . their are ways of bypassing strong points and exploiting weak points without tanks engaging volks.
and even with vet 5 they remain defensive screening troops as they have no real ai for themselves. |
I would rather advocate a much stronger 222 in tier 2 that can stand its ground to usf LT tree |
So the complaint of most of the players is the Volkshreck blob assisted by obers is kind of annoying and not fun.
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Yeah but most of them are biased. At the moment their is no excuse safe for poor play to lose a tank to unsupported volks shreks. especially not for the usf. for volk witha shrek you can have a rifle with 2 bars.
right now its a combination of combined arms and strategy that wins you the game. Right now people are complaining that the okw has simple but effective unit setup thats incredibly resistant that most cheese tactics of the soviets hence the complaining. |
This is 100% true, but the recieved accuracy does effect pintle-mgs such as the US M2HB on the sherman and the M20. The M20 should technically be a solid counter to obers, but the recieved accuracy crunches it hard, making it take too long to efficiently kill an ober. the Sherman on the other hand doesn't rely on it's M2HB as much, but it is still a fairly large part of the tanks's AI DPS.
It has some impact. But i really am annoyed that some people act how that vg somehow come with vet 5.
If you see a vet 5 volks then its YOUR mistake. it means you have been feeding the volks squad a healthy diet of tanks as they have not other way to level up to vet 5. remember a VG with shrek and vet 4 has less AI then a vanilla gren squad. |
I don't know the entire depths of the system but Received accuracy definitely effects tanks and everything else really apart from snipers and explosives as far as I'm aware. No way do Tanks miss so much, generally a direct shot from a tank will hit a squad out in the open about one third of the time, and that's pretty consistent amongst any medium or heavy tank. I have no idea what you're seeing, Tank Destroyers don't even miss 95% of the time against infantry.
Nope. Some detail here. Most tanks have between 5% (short range) to 2.5 % (long range) accuracy . So how does a tank hits things at all? here where unit size comes in. unit size multiplies the accuracy and most tanks have a unit size of 20 or more(t-34 unit size = 22 so 22 * 2.5 = 55 % to hit at long range). Infantry have the size of 1. so 95% of the shots will miss. a TD's AOE is still their (at 0.5) it doesnt need to hit an infantry member perfectly to kill. or if it misses its scatter can cause you to miss the target and hit the person next to it.
Received accuracy very slightly affects a tanks performance against infantry to the point of non existence. |
The issue with Shreks is the absolutely crazy amount of reduced accuracy that Volks grenadiers get with Veterency. They literally get 3 seperate bonuses, when a Volks Squad gets to vet 5 which isn't doesn't take long once they start shrekking things, those Volks because absolutely unkillable. Nothing hits them. The strong AI potential of both Allies Medium and heavy tanks miss time and time again over and over, whilst the Shreks are hitting and penetrating every single time unless it's against an IS-2. To top if off Volks also then have the cheapest reinforce in the game. It's crazy how strong volks blobs are late game and to top it off all you have to is attack move, so it's not like there's any real micro to it.
Shreks on PGrens however are far from over performing because of how easily the PGrens drop models and then how high the reinforce time is. Also PGrens can drop Shreks pretty easily where Volks only drop shreks when the squad is wiped.
Reduced accuracy does nothing against tanks. a direct hit is incredibly rare and 95% off all shots will miss even without vet. what determines the effectiveness against infantry is 1 scatter 2 aoe
scatter determines if a shot misses and how far the shell goes of its trajectory . if a shot misses a low scatter ensures the shells hits close enough for the aoe to do damage |
Paks are still quite reliable. The main problem is the thing is not hitting the target like all AT guns(missing the target a lot) with the worst being the Raketenwerfer. Because of how the game works, you have to use vehicle snares or mines to actually help make things easier for the pak. I say this reload nerf was needed. The old Pak 40 was neither balanced (in relation to other AT guns) nor realistic.
I dont disagree. but the AT of the ostheer has never been weaker. combine this with eh fact that ostheer tier 3 is underperforming to soviet and usf medium tank call ins and getting to tier 4 and buying a panther is rather difficult for ost .they rather lack mobile AT compared to the other factions right now. nerfing shreks will hit the ostheer far harder then it does the okw. and despite the whining the okw shreks are not that cost efficient. |
It is on par or better than the Elefant. What you are describing is the commander...
Breakthrough has sturm officer and Panzerfusilier, which are both very nice units. Both commanders function differently.
if its on par with the elephant why should it cost far more while the OKW only gain 66% fuel? thats why it needs cost reduction.
Also your " counterargument " about synergy is so bad you just made a complete fool of yourself and im not going to respond to it. your simply not on the level |
SO i guess the compensation for not being able to shot through walls is.... to destroy even harder on open maps?
No it needs to be on par with the elephant. yeah sure the elephant has lees armour and range but up for that and some with spotting and heat rounds , its in a faction without a fuel penalty and its cheaper . also it doctrine provides anti arty options and spotting scopes making the elephant way better then the JT. |