Dear strategists,
1) Blob-control help: I feel like I'm getting bum-rushed-to-the-face by conscript and shock blobs. Even an MG42 pointed straight into a tight grouping doesn't necessarily suppress all the squads. Am I imagining this, that it does very little suppression to squads adjacent to the one being targeted? Am I using it wrong?
2) what do you recommend to counter this strategy if things are going well, and what do you recommend if things are going poorly?
1) against lots of cons and shocks, i would probably skip the mg42. im going to have to disagree with milkas sniper suggestions. against 6 infantry squads, i think youll be chased off and find your 360 mp investment sitting in your base too frequently (unless you can keep a lot of infantry in front of the sniper, which isnt easy against shocks). instead, i would try to get an mg bunker. with the build you described, they would have no counter until t3 and with the heavy mp investment in cons and shocks even an AT gun could be difficult to get out. the mg bunker isnt just much more durable, it also has the best suppression of any unit in the game (yes, better than a maxim!). if you can keep it away from the AT nades, a flame ht is always a good choice when soviets dont have guards.
it doesnt sound like youre using the mg42 wrong. the mg just isnt as powerful at denying an area anymore. i find i can charge it head on with 1 or 2 cons and still molotov it fairly easily. i find myself using the mg42 less and less now. it really needs a lot of support to stop the enemy from rushing it. i prefer bunkers now. i also dislike the lmg42 so i dont upgrade my grens, that makes upgrading mgs on bunkers pretty easy.
2) if things are really going well, and you think you can beat the soviet tank rush, i would try to get an ostwind as my first tank. id probably have atleast an AT gun to back it up if a t34 shows up. if things are going bad, maybe try for a stug with heavy t2 (pgrens, ht and AT gun). i think a bunker in both of these situations would be a good investment too since stopping those shocks is crucial.
Hello strategists,
What are the signs of this in the early or mid game?
And how should I determine what doctrine my opponent is going?
Also, second question. How do you kill a Tiger?
one way to predict a players build is by looking at their bulletins and commanders on the loading screen. some players will put on multiple tiger bulletins, which is obviously a good indicator of what theyre planning. you can also use these
fancy tables made by leiwounion to know exactly what options your opponent has available.
theres currently 4 doctrines that have tigers, all of which, are used quite frequently. an opel or strafing run mean they are using assault support. g43s would give you a 50/50 chance that they are using lightning war. panzer tactician (vehicle smoke) might mean they are going spearhead (i think the other smoke doctrines are less common). if they have smoke AND mortar ht, you can be sure its spearhead. the last dotcrine has assault grens, so its the easiest to spot. if you use this information and you know which 3 commanders they picked, you should be able to guess what theyre using.
i dont think you can easily predict tigers will be coming based on builds. doctrinal abilities and units are typically the best way to know for sure. i have seen players stay at t1 or t2 the entire game and use have tigers as their only tank though. so if you see no armor for a long time, that may be a hint.
as for killing the tiger, i think su85 is your best bet. take advantage of its superior range and speed and just kite him. ramming tigers is pretty inconsistent due to their high armor in front and back. i also dont see the is2 or isu152 as great counters. is2 will lose 1v1 and the isu152 needs to stay far away. 2 su85s will do more damage with a higher rate of fire, and is tied with the is2 for the best penetration for soviet tanks.