Spreadsheet is wrong, ostheer panther gun has the same 1 second wind down as the OKW one.
Whoever put in the value for wind_down for the ostheer panther didn't put it in correctly, I didn't put the values in on the new spreadsheet (I did for the old one).
However, the Ostheer panther still has a faster reload.
OKW panther:
Code
| | reload: {
| | | duration: {
| | | | max: 6.4f;
| | | | min: 6.1f;
| | | };
Ostheer panther:
Code
| | reload: {
| | | duration: {
| | | | max: 6.7f;
| | | | min: 5.8f;
| | | };
The difference is minimal, in practice the Ostheer and OKW panthers have the same close DPS, while the ost panther has greater long range DPS. I agree on the other points about the OKW panther being superior.
I don't see any difference between the OKW Panther and the Ostheer Panther, except that the OKW Panther cost more on fuel because of the low fuel income OKW has and it can get to vet 5 which is probably a reasonable price compared to the Ostheer Panther.
In their current implementations, they have a massive accuracy difference.
OST:
Code
| | accuracy: {
| | | far: 0.025f;
| | | mid: 0.0375f;
| | | near: 0.05f;
OKW:
Code
| | accuracy: {
| | | far: 0.035f;
| | | mid: 0.045f;
| | | near: 0.055f;
In practice, vs a sherman-sized target (23 size) their chance to hit are:
OST:
Far: 57.5%
Mid: 86.25%
Near: 100%
OKW:
Far: 80.5%
Mid: 100%
Near: 100%
Also, the OKW panther has a .65 moving accuracy modifer vs OST panther .5 moving accuracy, so the OKW panther pulls ahead more significantly while moving.