I do not find RNG elements for vehicle criticals to add ANY excitement to the game.
I get excited when great players make brilliant plays, NOT when RNG causes bullshit unlikely outcomes.
Cataclaw: Do you really believe that adding a random chance seige tanks to miss or fungal growth not immobilize would make SC2 more exciting to watch?
well, to each his own, because i think that is actually what makes things exciting. sometimes it can screw you over, but sometimes things work in your favor. it might be frustrating at times, but i really think that adds excitement.
imagine if your mortars had pinpoint accuracy at all times or tanks penetrated 100%. i dont think that would be more exciting at all. there is something satisfying about getting a direct hit with a mortar because its difficult to do (even if its not entirely skill based, its not entirely luck either).
look at some mechanics that had no rng before. AT nades and ram used to work 100% of the time. can you honestly say that was more exciting? i think its awesome that i can turn my tank just in time to force the AT nade to hit front armor and have it bounch off. the same goes for getting crew shocked by a ram. so i really do think the uncertainty makes things more fun, but thats just my opinion
Molotov crit RNG has been a problem since forever.
Would be better served with a harder AoE DoT, and less crit chance.
unfortunately, crit chances are in the stats of the target, not the weapon, and they are based on weapon types. so, as far as i know, molotov crit chances cant be adjusted without changing all flame crits or creating a whole new weapon type just for molotovs.