well the MG damage and Arc is great just its setup time seems longer than MG42, but it kills infantry so fast...
nope. it only takes 2 seconds, so its slower than maxim, but faster than mg42 |
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Now, counters: I read that ram is possible? I just tried and as well ram as AT nades failed completely from behind and sides. Plus it is almost impossible to get within nading range.
Is this unit like every other tank wrt chance of ram and AT nades failing? Or does it somehow have a better chance of repelling those two counters?
this tiger is just as susceptible to ram and nades as a normal tiger. ram has over a 50% chance to work from the front. i used it on 2 tiger aces last night and penetrated 2 out of 3 times. tigers have the highest rear armor in the game though, so i find ramming the rear isnt worth it. it greatly increases the chance of your t34 dying or getting engine damage without enough increased chance to penetrate to make it worthwhile. |
i assume youre only placing a starting position (where the hq goes). you also need to place an object called "starting territory team" in that base territory. |
Sounds fair, even UP - if you do not think about it.
im not claiming UP or OP. i actually agree with most of your points that the german mine field is bad. building 4 at once and leaving signs are both bad ideas in my opinion. i was just commenting on the actual killing power of the mine, which isnt impressive for either faction.
sure as hell won't by the commander to find out.
this doctrine is free... |
I got the Tiger Ace doctrine as a gift and tested it in a custom game. I don't know for sure how "OP" this doctrine is, but giving units vet3 for 55 MP and 20 fuel and calling in a vet 3 Upgraded tiger ace which stops your ressource income entirely is just retarded.
i think people are forgetting that vet isnt nearly as powerful after this patch. |
this mine really isnt that strong. its the same as the german s mine, excpet that builds 4 quadrants, each with 4 mines in it. so youre getting 1/16 of a german mine field for 7 munitions instead of 5. |
I think the Tiger Ace is just like a normal tiger as far as engine damage is. Front armor can deflect rams, rear armor cannot.
the tiger ace does have the same armor, so AT nades and ram have the same chance to work. rear armor can deflect rams though. tigers have the best rear armor in the game. |
vetting infantry is strong, but the trade off is slower teching. also, losing that vet squad is a big hit to your army. this veterancy advantage is lessened as the game goes on, since other units vet for free, so you really have to make use of your advantage early on. it does allow replacing dead squads with vet ones, which is very nice. by the way, using vet squads gives the enemy more experience, so they will vet faster than normal as well.
the tiger ace is strong but easily countered. maybe its just because its new and people dont know how to use it yet, but i killed it very fast in the games i saw it in. one hit a mine, then i rammed it. first ram failed, but second one worked. finished it off with su85s. germans quit right after it died. second one got over extended and the first ram immobilized it. they didnt even wait for it to die before quitting.
those examples are in team games by the way. maybe people will learn to use it better as they use it more. even then, i dont think this will be op like people claim. mines, t34s and AT nades |
onkelsam saves the day again!!!!! youre right, i had mods above coh2 alphabetically. now it works fine. |