Doesn't a mine have a X% chance of causing heavy engine damage rather than normal engine damage? If so, there is most certainly RNG involved.
if you really want to nit pick, yea theres RNG in the type of engine damage you inflict. however, we were talking about disabling a tiger, not heavy engine damage. a mine will disable any tank 100% of the time. sometimes you just get lucky and you cause heavy engine damage. therefore, no RNG in causing some form of engine damage.
haha i was mainly making a joke. you didnt say hard counter, i did, because thats what a panzerwerfer is to stationary weapon teams. as for "nerf", you have been saying vetting is too powerful and the commander needs to be changed for "proper balance". this all implies you are asking for a nerf.
it just doesnt make sense to point to a vet panzerwerfer destroying t2 as proof that vet is too good. even before this patch i would always build panzerwerfers against t2 spam. its the hard counter with or without vet (purchased or not). nullist actually has a point here. purchasing vet is very expensive. it takes like 165 mp and 60 fuel to get those stat bonuses youre talking about. thats practically the price of another werfer.
Disabling a Tiger Ace is pure RNG so it can't be said so easily.
And there's not luck getting involved in AtGuns being destroyed by a Tiger Ace. Two Tige Ace's shots ALWAYS destroys the ZiS (Well, maybe 99% of times, I've not seen still one surviving two shots).
funny you should mention that because theres no RNG involved in mines. have you seen how slow a tiger ace is with engine damage, or better yet, heavy engine damage? its so slow you could kite it with an AT gun. also, because of how accuracy works, tanks shooting at infantry IS dependent on "pure RNG". so thats an exaggeration.
And you have aberrations like Tiger Ace that can withstand fire from multiple ATguns and destroy all of them.
ATguns should have a huge frontal armor to prevent these situations.
i dont get it. you brought up tanks with more range to complain about tiger ace? AT guns outrange the tiger ace. disable it, setup at max range and you wont get shot at. also, AT guns getting destroyed is mostly luck. its much more common for the actual crew to be killed. even so, giving more armor to an AT gun would be silly. i dont think AT guns should be bouncing tank shells
It might snipe infantry a little less effectively, but it's still too good against infantry/AT guns. Seriously, what infantry counters a Panther? At least Germans have PGrens against SU-85's (not that they're THAT reliable against them and it's muni heavy, but at least they damage and force off SU-85's). If the Soviet player went t3 or doesn't otherwise happen to have a couple SU-85's sitting around, a Panther can more or less just waltz in and laugh at the AT guns and Guard troops bouncing their shots off of it. It may not kill infantry that fast, but it still trumps whatever "counter" should exist for it.
Mines are a nice option, but what if you need to push into the Panthers? Not gonna help you there, that's for sure.
you really make it sound like soviets cant kill panthers. first of all, panthers arent a little less effective against inf, theyre a lot less effective. its true that infantry typically dont do much against panthers, but panthers take forever to kill a zis. as long as you AT nade or mine the panther, a zis can easily kill a panther. ive said this so many times, but guards arent meant to be used in the same way as pgrens. pgrens are only capable of dealing raw damage, guards are more of a support troop. they deal less damage, but theyre more durable and button allows the AT they are supporting to take more shots without recieving any damage. guards need to be used with combined arms, pgrens dont.
not sure why were talking about t3, but killing panthers with t34s isnt hard either since you typically outnumber them roughly 2 to 1.
the panthers gun in worse in every way against infantry. more distance scatter, more angle scatter and less AOE. all of these combine to make the panther hit infantry far less often than the su85 does.
the only advantages it has are its turret and mgs. i wouldnt exactly say pathers kill infantry well though.
Well, I think it's pointless to do an ATgun if most tanks have more range than it.
only 1 german tank can outrange a zis and thats the elefant (which is harmless to infantry). su85, su76, isu152 and now kv2 all match or outrange the pak though.
Dear strategists,
I have a couple of questions about the new Luftwaffe commander.
1) Can you give an explanation of how the airdropped medkits work? Do they only heal the unit that picks them up or do they heal any units that get the resulting defensive buff? Also, what is the defensive buff?
2) What bonuses do the supply drops give? I just saw on the tooltip that it gives either 150 munitions or 50 fuel.
xoxoxoxoxoxo
computerheat
it affects all friendly units in a 25m radius, though enemies can pick them up too if youre not careful (same with the supply drops). each med kit gives +17% accuracy, +17% armor and +27 hp. the total effect of all 4 is 51% accuracy, 51% armor and 81 hp (full hp).
like you said, its 150 munitions or 50 fuel. relic values munitions at 1.6 mp and fuel at 5 mp, so both are worth roughly 250 mp, for a net gain of 50 mp each time you use the ability. this is dropped in 5 crates of 30 muni or 10 fuel.
Can Guards damage heavy tanks? And how good are they against medium tanks? Like time/ damage required to kill P4 or Ostwind?
guards can damage heavy tanks, they just dont pen very frequently due to 85 penetration. i wrote up this sheet on PTRS a while back. i have these for almost all AT weapons. unfortunately, writing a formula for time to kill with PTRS is fairly complicated since it doesnt reload after each shot.
from that second link, you can click on the name most vehicles/AT guns to find more info on things like time to kill. sorry i havent added KV2 to them yet.
i agree with you completely stephenn. this game has plenty of flaws, but for the most part, its been improving with each patch. i wish i could say the same about the community.
thank you ugbear for providing a great example of the state the coh2 community. less than 150 games played. 0 games played in atleast the last month. still comes to troll the forums to complain about UP soviet tanks and p2w.