what does new moving vehicle penalty mean to flame HTs chewing up retreating squads? has that been altered as a result?
flamethrowers all have accuracy of 11, so even at 50% accuracy theyre still hitting with 550% accuracy.
Ok, but out of pure interest what is roughly the DPS decrease?
well its not purely a dps decrease. they function quite differently. heres the old:
and the new:
the first 2 numbers are the min and max range, then dps numbers starting at 0m and increasing in 5m increments up to 30m. so you can see the old sp ppsh had no min range. that meant there was no "near" damage like all other small arms. all other small arms dps caps out at 10m or less, but the old ppsh dps kept going up. if you got to 0m, each ppsh was practically an lmg without the 2 second ready aim time. thats why it was underpriced in my opinion.
on top of that, they function differently on the move. the old ppsh got the same 50% accuracy penalty like most weapons on the move. the new ppsh (the one shocks use) only gets a 25% reduction in accuracy. the new one also has a burst multiplier of 1.5, meaning it shoots 50% more shots per burst on the move (which also means 50% more shots before a reload). .75 accuracy combined with 1.5 burst means they actually do 12.5% more dps while on the move than when stationary. the old ppsh was better while standing still.