I wouldn't want to see abandonment removed... It adds a flair of uniqueness to games that can help keep things fresh. Some of my most memorable games are stealing a Sturmtiger(? The one that shoots a huge blast then has to reload), or even stealing an ambulance and using it as a makeshift half-track for my weapon crews. The RNG aspect of it may not be super competitive, but I'd hate to see the system go. |
Guards don't have armor anymore.... And I'd hate to see Shocks without any armor. Would be completely useless.
Honestly, this "balance list" looks like a "I lost a few times to allied players, so I would love it if you nerf allies into the ground so that I can have it easier for me. Thx Relic." |
Sov sniper is now being badly abused vs okw. Why is still a fking issue is beyond me. This should have been sorted vs oh months ago and now its even worse.
As maxim m3 and is2 buff isnt bad enough
Probably because other basic troops get roflstomped by okw infantry. Sorry that people are countering low qty, powerful infantry with something that counters low qty, powerful infantry.
Go play sovs if they're so omg amazing, i'd love to see what happens the first time you try to take on an okw tank, and see how much of a pain in the ass it is. |
But buffing isu to one shot elephant is #1 on their priority since soviet whiners are crying about the only German unit to dare counter their precious toy,
Expect to see elephant with 30 range 50 penentration and cost increased.
My god, all I ever see you posting about is "Everyone is a soviet fanboy, ostheer suck, soviet OP." Give it a rest. You remind me of Nullist. |
Nothing in Ostheer except TA and 221 can be consider being OP or ridiculous, considering in vCOH standard. Only unit in Ostheer need to tweak is 221/222, being more squishy than a Schimmwagen
But Soviet?
KV8 / ISU152 instant squad wiping power?
Stupidly forgiving 2 men sniper? Run fast than M3 in danger situation?
Shitty Zis only usable after vetted?
Shitty mortar but becoming pin point squad wiping monster after vetted?
Squad wiping cheap mines?
B4 arty pin point V1 in each minute?
No teching consspaming to super call in units?
WTF dude?
In my experience, ISU 152 typically takes out 3/4 members of a squad, though I have seen some wipes. For it's price and downsides though (extremely easy to take down, very low mobility), it needs that kind of firepower to make it worth the purchase. I agree somewhat with the KV-8, but it's tough to alter the unit without making it useless, as it's countered by anything in the german t3/4 arsenal with a cannon on it. I agree with the 2 men sniper, it should be 1 man per squad, with the extra armor. I feel mines are on pretty even terms now between both sides, with soviets having the surprise element on their mines, and germans being able to lock down an entire area with theirs (with S-mines fully capable of squad wipes as well). Scout cars do indeed need some love.
However, what about panthers having no soviet equal? While more expensive than SU-85's, the advantages they have are absurd. Mounted MG's, much faster, insane health and armor... IMO, if they're going to be an AT tank, they really shouldn't be as good against infantry as they are. Get multiple panthers and there is little the soviets can do against that. I suppose that's my biggest gripe with Germans atm, aside from some support team discrepancies that either side could use to be adjusted.
|
So I play both faction reaching that level and saying out my feelings of Soviet being easy to play, Ostheer need much more effort to handling stuff, what's wrong with it hur? That's true for me, I don't care you agree or not.
Ridiculous stuff are being ridiculous, OP stuff are being OP, I was just pointing out they are being ridiculous but never say a fucking single "NERF" word. I play to win anyway.
And I can say Germans are easy to play, soviets need much more effort. It doesn't mean it's true.
Both factions play differently and have their strengths and weaknesses. Yeah, things aren't perfectly balanced, but when the same people complain constantly about one faction or another, it's apparent they don't really give a shit about balance, just looking to get their favorite faction a buff for easier wins.
I'll bet everything on your "ridiculous op" list is something OP on the Soviet side, or UP on German side, isn't it? |
Grow up, this is just lame and childish. You are behaving like a real fan boy. Can't take any negative response to "your" faction.
So it's ok for someone to make Germans look like they're complete shit/hard to play/need buffs, but somebody does the exact same thing with Soviets and THAT person is a "fan boy?" Pretty hypocritical. I find it pretty ironic that the people who go around calling people fan boys are the ones most obviously biased towards a certain faction *cough Porygon cough*.
There's nothing wrong with having a preferred faction. However, please try to be more objective when discussing something like balance. If all I see from someone is "soviets so ez to play, so op, nerf them" or "germans are noob faction, so broken", it's hard to take that person seriously... |
IV) MG42 has only 4 men, making it 1/3 more vulnerable to everything.
Yet don't you always claim that the reason Sovs have shittier weaponry is to take into account the smaller squad sizes Sovs face? If that has truly been taken into overall balance, you can't also keep complaining about "smaller squad size, more vulnerable", barring maybe snipers (although even they have lower rate of fire to compensate).
However, I do agree that MG's could use a little love; just please, please don't return it to it's pre-nerf godliness. If a MG is shooting at you, you should be suppressed for the most part. I just wish units recovered from suppression quicker after it's done shooting. The threat is gone, get off the floor damnit! |
This game is a blast. I never played COH1, but I really enjoy this game, and i'm glad to see it still being supported with balance and new content. It isn't perfect by any means (I had my first experience with Vet buying spam in a 3v3 yesterday, and it's truly BS to have everything against me vet 3 by the time one of my conscripts hit vet 1...), but I still play it because it's a good game. I only hope that the balance team keeps up their hard work and irons out little things that make a fun game aggravating sometimes. |
Son you and me god both know you should have attempted to ram
Yeah, afterwards I knew I should have. I figured 6 tanks focus firing one tank at a time would kill them fast enough to not need it. I was wrong |