Frostbite, how many times build Flak empl. in a real, ranked games vs a equal opponent as OKW? You think worth his price, for shoot out badly dropped paratroopers/planes from air? |
Füsiliers, Obers, all have 35 shoot range, Sniper team has 50, if a SU player dont too brave/brain dead, you never reach them, this depend not the OKW player, but the SU. Fallshirm/Jagers could be good, but again, if SU player avoid with his sniper teams the unoccupied houses, you can never reach his teams, and hi has the opportunity, if he need his snipers in area where has hause, put in his infantry, and problem solved for him. |
No, if can shoot right the enemy inf, supress as hell. My problem with this, lots of time shoot the ground, or other obstacles, but not the enemy, who can drop on your empla nade-molotov easy, or snipe with maximum 2 sniper shoots, gained a decrew emplacement, what you can build as OKW for FUEL and DOCTRINAL. No logic for me here... |
Nevermind, on topic, no matter 1 or 2 shoot was, this thing for me not worth his price, useless. |
You can belive ISG/Stuka lucky shoot, or T4 Luchs. Nothing else... Good SU player never let his snipers shooted by Ober, but if you can managed your Obers in shoot range situation, Ober can kill them in 1 sec too, but yes vs good player, this is no solution. |
Gokkel, this is sure, 1 sniper shot was ? I noticed need 2 shoots vs 100% healthy emplacement. |
+1, need some love, and my fav. move, when 2 sniper shoot make decrewed this whole ting, for charging enemy infantry I dont know what is the real purpose for this, maybe some light AT capability? |
Hmmm, i think most of times the best what OKW can do, buy some early indirect fire long range weapon, inf support gun, but this thing so random, as a mortar, for a horrible high price. Properly used Sniper teams for OKW, hard times for you |
I think, in 1v1, generally stronger early game is favors allied. 2v2 Maybe well balanced, 3v3+ for more chance going into a late game, favors axis, with better heavy-super heavy tanks. I play most of time 1v1, 2v2. |
Cannonade: I dont think with slight price/build time inc. is to much, a +20mp, and a +10 sec dont make useless nothing.
LMG -s have very good Fire on The Move, except OSTs Grens Lmg 42, and lmg1919 dont have setup time. Rifles BAR, Guards Dp-28 and Obers lmg34 is can shoot on the move, no setup time there. The problem is imo, the 0.75, and 0.6 multiplier for on the move Accuarcy on these type lmg-s, its too high. Lmg 34 high dps for Ok, in 1 slot on a late tier 400mp/50rfc zero AT capability units. LMG 1919 the weapon is good again, but x2 for a spammable T0 unit, is not good. |