If you hit the kubel with the smoke cannister it gets some sort of slow down debuff, making it easier to attack.
And YES, again. US smoke not only for Line of Sight reduction, and negate supression, but first class for slowing down the enemy units, and kubel is fragile as hell, if you can shoot 2-3 sec at mid range vanilla rifle, you can kill most of time, with lmg, its time reduced. Bazooka can kill-forced back kübel too with good ratio from long range. |
Well, saying the truth, Kubel is the most high risk/skill/reward ratio units in COH2 now, I like its design.
A little mistake or the driver have some issues with pathing, it's smoked.
You can bait him easily into trap, both Soviet and USF can do it.
I agree with this 100%...
Kübel CAN reverse, yes, but the maxim/m2 hmg not, they have instead the retreat button, with 0.4 received accuracy bonus, not bad, yeah? I can micro my units most of time Ok level, but i rare lost my whole mg teams(especially the 6 member maxim), but with a kubel, one little mistake, and my wheeled baby mg gone... Kübel is fine at it is, high risk/high reward supress-harass tool, who needs babysitting, and proper timing, planing, micro. |
I not want overnerf the RUS sniper, with a 480mp price, this unit not worth his price, imo fine the 360mp, but the rfc need toned up, and need make vulnerable for countersnipe too. Soviets player without Shock Troopers doctrine, need his sniper teams, because the basic conscript even with Ppsh upgrade, or Penal with flamer/guards with dp-s, is not enough handle the Axis super elite troops. The sniper is crucial for SU players, and this is good for me. The only problem now, after the early game, well used sniper can be spammed, without real risk, if you can cover them AT naded Conscript, Button capable guards, you can drain the all MP from Axis player, now the RUS sniper not a high risk/high reward glasscannon unit, but a med risk/very high reward simple cannon unit... |
Nice idea.I like it.
Me too, +1 but only with addition, 180mp reinforce cost... Right now, the succes snipe on a SU team, earn only 90mp, this is simply not enough, for punishment Russian player. |
Yeah, Ostheer sniper really have higher dps with his 1.4x rate of fire, but this is not trade for HIS lesser survivality, this is trade for the FACT, he need fight vs 5-6 membered generally cheap rfc squad, aka Conscript, Penals, ST etc. The RUS sniper have a bit lower rate of fire, but he can bleed with every shoot at least 30mp, but use against a Ober 50mp, a fallshirm 47, a Pg 42, and his enemy targeted squads are 4 member, not 6... So why NEED the DOUBLE hp and the UNVULNERABILITY vs the countersnipe for the RUS sniper team? I dont see... If the fact, relic dont do anything the last 18 month, is not prove for me, they do his job at best, in every month we get a balance patch almost, TIME to do with current sniper meta some change it is right now...
USF vs Osther, i see problematic too, im not a fanboy, but i see not so big problem, than SU sniper team... |
I find Okw puma vet 1 ability is not enough vs Rus sniper too, while this thing coming only with vet1, and just kill one member most of time, cause only 90mp loss for enemy Rus player, for 45 muni, not guaranteed squad kill, this is not enough. But the problem is again, not with this ability, but with the 2 member SU sniper team, if the SU sniper team would be only 1 lone model, this can be a correct solution in OKW vs SU matchup, or leave the SU sniper team with 2 models, but the Puma ability vs only snipers need vet0 ability, and alltime kill both two moddels, same with Osther Sniper need his incendiary round vet0, and alltime 100% kill the whole enemy Sniper squad. That would be balanced. |
You do realize that this argument have lost any kind of validity with introduction of 2 armies with no snipers at all?
How do you want to balance that?
If you have hard time using ger sniper against sov T1(because you for some reason thought it might be a good idea), then do it against the faction that doesn't have any means at all to counter a sniper, the USF.
Not all units are effective against all opponents BOs.
Snipers are different and wil stay different. Stop using german one as grenadier replacement and don't go YOLO with him, use him against USF or sov T2 and score 40-50 kills easily.
Katitof, the problem is the rus sniper team, and no, this is not assymetrical balance, if a sniper team have 2 member, this is pure overpowered imbalanded unit without his ridicolous sprint ability too... I know, you are a fanboy a little? bit, but the fact is fact, 2 member sniper is not good for the game, at all.
The USF without sniper, is a another story vs Ostheer, i feel bad this matchup too, but at least Ger sniper only 48hp, and not 2x48, you have twice better chance shoot down with a good flank, or frontal lmg - bar blob assault, and ostheer dont have button ablility, like russian, for counter the sniper hunter light vehicles, as M20... The snipers need his reliable counter, and i dont see other solution, only the counter snipe ability. Remember, the Coh1 was too both Opposing fronts faction his own dedicated counter snipe ability, Pe has AT HT focused fire, and Brits recon team snipe shoot. That was not the best, but at least, provide some soft counter. Now, in Coh2, i feel the one of the biggest problem, the not balanced sniper meta. |
For me, the problem not the Su sniper team price, but the invulnerable vs counter snipe vs Ostheer matchup, and the NON EXISTING OKW countersnipe vs SU sniper team. This SU sniper team would be good, IF the enemy player have the tools, the RELIABLE tools, what he can fight vs SU snipers on the mid game. Sorry, but the desperated flank attack attemps after early game, with Pumas/Luchs as OKW, Scout car as Osther vs the SU defense, with mines, AT naded conscripts with/or button capable Guards, and some AT guns/and or T34/SU 85, is not that type reliable counter what i want for the balanced gameplay. The best chance after this, nothing more, than bombard artillery-mortar, but this is NOT the reliable way again, you hardly dependant for the RNG god. IF you try OST sniper, you are AGAIN in big RISK, with big chance, you will be loose your 360mp sniper unit, if you cant use the vet1 45 muni ability, because the SU sniper team 2. member, countersniped your sniper, right after you sniped first his first member. You loose 360mp, He loose 90. Thx, for me, this is AGAIN not a reliable counter now...
BTW. on the US vs PE matchup, in Coh1, at least have the PE a AT HT unit, who can shoot at vET0 his counter snipe ability for muni, now, the OKW has NOTHING, really nothing, just in direct fire, and light vehicles, this is not fun... |
While these aspects may have added to the annoying sniper gameplay, I don't see them as the main factor.
In my opinion vCoH sniper design was retarded because you pretty much had to build a sniper to counter the sniper. I don't know why people think that the two snipers must be able to hardcounter eachother, I'd rather see the game offering different viable counters to deal with them.
But the sad thing, in coh1 and coh2 too, THE ONLY RELIABLE counter vs the well used, protected sniper, is the countersnipe, this is fact... I play a lots of game, where i abuse the shit out of the enemy team with my own SU sniper teams, especially in 2v2 games, you dont belive this... The 1v1 is problematic too, after the first 5-6min, where you can be pushed-punished if you got a nice flank, or a Scout car rush, and you dont prepare for this well, but after 2 Cp, guards, mines, and or AT naded roaming conscripts can save the day for your snipers, who has sprint in vet1, 50 shoot range and all shoot 100% kill, you can win easy with 2-3 sniper team in the mid game, cause so heavy man power bleed vs 4 member squads with expensive reinforce cost, sniper team is a game changer unit now, with NO FEAR for a counter snipe, vs OKW is not exist, vs Ost the not brain dead OST player try AVOID your 2 member sniper teams with his lone sniper, not try make a countersnipe... OST sniper CANT countersnipe properly the SU team, only can cause a minimal 90mp mp bleed for you, under the risk, he get a counter-countersnipe, for your countersniped sniper, and he wasted his 360 mp unit, for a cheap 90mp. Not good trade, i think, we can accept this, yes? |
No, and No,Sir. The Coh1 dull sniper game was dull for alltime cloak, and THE Biggest RNG factor in the whole Coh series, from 50% succes rate at counter snipe, while the enemy targeted sniper immediatly start moving after his shoot. The balance was Perfect between two snipers, the game system was silly. Now the sniper game system better imo with NO all time cloak, and no 50% rec. accuracy modifier on the move, but the balance vs two member and one member sniper type, is ZERO. |