The sniper camo bug is this effect? 1v1 AM situation now, in latest patch, where my german sniper in long range stay IN GREEN COVER, in hold fire stance, i click manualy shoot on the enemy SU sniper team, shoot down 1 member, and than, the another SU sniper member, aim, shoot, and WIN, without babysitting, or any controll, only with spam mindless attack move, cause me a full squad lost, and -360mp... My Sniper was in GREEN cover, and no wounded enemy solder, or anything enemy detector unit/effect, nothing... Right after this situation, i tested this with on of my friend, and i get cca. 50% same effect, IN Green cover WM sniper, slaughtered by a 2. member of SU sniper, only with Attack move... I think is only a bug, i hope so... |
The sniper camo bug? Ohh, than i understand this situation now, where my german sniper in long range stay IN GREEN COVER, in hold fire stance, i click manualy shoot on the enemy SU sniper team, shoot down 1 member, and than, the another SU sniper member, aim, shoot, and WIN, without babysitting, or any controll, only with spam mindless attack move, cause me a full squad lost, and -360mp... My Sniper was in GREEN cover, and no wounded enemy solder, or anything enemy detector unit/effect, nothing... So this is a bug, nice  ... |
Penal Battalion good, but only with use Conscript merge ability reinforced, for 20mp/model.
Conscript=Vanilla Gren< PPSH Conscript=Vanilla Guards<lmg Gren=DP28 Guards=Penal Battalion <Flamer Penal Battlion <PG <Shock Troopers
This is the simplyfied food chain in coh2 inf battle.
Penal with 20 rfc cost one of the best Anti inf squad in the game, for cost/performance. |
Type 221 after the upgunn upgrade, need a bit slower veterancy gain, i think, yes, and WM 251 HT after the flamenwerfer upgrade, too. Maybe after upgrade, a +25% slower veterancy would be good? |
Angoville, Angoville, Angoville!!! |
1. Succesfull flank need more reward, hmm i dont know... assault squad with smg(PPSH-mp44), or default nades can kill they in a second, or with Conscript you can use AFTER upgrades the molotov. With better small arms dmg vs weapon crews, the molotov upgrades is noting more. If you have enough close combat punisment with vanilla Conscript without molotov vs weapon teams, you dont need molotov...
2. Penal Battalion IS a upgrade for Conscript. Penal Battalion literally IS a 120 mp UPGRADE is on a Conscript squad. Penal with Conscript Merge ability, alltime reinforced with same hp and armored conscript models, priced 20mp. SO i think, Penal Battalion is a 240mp 6 member 80hp/1armor Conscript squad, in T1, with double damage SVT rifle, and this is a upgrade, for 120 MP. Penal Battalion IS the upgrade for conscripts, with 6 SVT.
3. Vanilla AC is fine now, after this patch, before patch was broken, not now. You can kill vanilla 222 with focus fire with small arms fire in green covered infs, use 1 hit 30 munis cheap mines, 1 hit ZIS, and Guards eat alive, Conscript AT nade etc. You have a lots solution.
Maybe a vet2 AC need a bit fine tune, slower his veterancy gain, or dropped a bit VET2 HP buff, i dont know, but vanilla AC is FINE. |
I see alltime the RUS sniper team. If i play as RUS i love/use them, then i play as WM i hate SU sniper team.
Wm Sniper simply not worth his price, vulnerable to countersnipe, and literally everything with 40hp single model, he is only a 360mp spotter/support unit, nothing else. A high risk/low-med reward unit. |
AC is now fine, i think.
The 70muni upgrade for 20mm kwk gun need be a upgrade, really, not a nerf vs inf.
M3 is cheaper and RUS T1 have early and cheap tech.
AC need muni for upgrade, Battle phase 1, T2 building, so need perform better, than M3 from his price.
M3 with Guards, or 1hit 30muni rus mine/ 1 Zis shoot can kill too a not vet2 AC.
AC now is fine imo. |
AC is fine now, the 70 muni for upgrade, now is really a upgrade, not a nerf vs inf. Like it! |
Thx the answer, that is changed than in Coh2, i think Coh1 was all time full cover in minimal range small arms firefight too...
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