OH GOD! I've been wasting 2 bulletin slots on riflemen veteranancy all month like an idiot!
They've been doing nothing! NOTHING! |
What does the change to abandon mechanic mean? as its worded it seems like you will have to repair a tank to 100% hp before it will be able to move. Have I got this wrong or will the tank just always have engine damage and be slowed? (hopefully)
And that change to the vehicle pathing . I would have been happy with that alone. hopefully it works as intended. crits get healed at 75% health. |
Not adjusting the cost of the 222 for the buff is going to create issues, I think. |
Really bad patch. No proper balance changes, no attempts to change meta, and the worst of all the pathfinding reverse thingy is still there. The whole community is against it, so why keep it? Did you even read the patchnotes?
-Preferred Reverse distance for Vehicles changed from 50 to 40
-Forced Facing before moving when executing the following commands added: attack move, facing command, right clicking on an enemy unit, and when moving a group of vehicles. |
It's hard to imagine no one has noticed this. I'm kind of skeptical about this. Hopefully a dev can give us a reply soon. |
Just thought I'd create a dedicated thread for this. Since if true, it deserves more attention then to behundreds of posts into cruzz's thread.
INFANTRY (NOT INCLUDING TEAM WEAPONS*) WEAPON VETERANCY WILL NOT WORK ON REINFORCED MEMBERS, ONLY ON THE MEMBERS PRESENT WHEN YOU HIT A VETERANCY LEVEL
All those accuracy, cooldown, etc bonuses only apply to the squad members who are alive when you hit a new level of veterancy. Their bonuses will apply to any weapon they use (even if they pick it up after vetting up), but the bonuses will not transfer to a newly reinforced model, even with a slot item type weapon.
As such, for non team weapons, veterancy provides ability changes and received accuracy, but any DPS changes will be gone as soon as every one of the original members of the squad are dead.
How long has this been true? Atleast since October, which was when Relic was last messing around with the veterancy system (trying to remove stuff stacking on abandon etc). But it could very well have been in place for a lot longer.
Why haven't people noticed? The effect is kinda delayed with weapon upgrades because slot items will always be moved to the next oldest member of the squad, so if you're only losing 1 or two models before retreating you will lose DPS very gradually because slot item weapons make up such a large portion of your DPS in this game. And people have certainly noticed how conscripts, the guys with no slot weapons (well, apart from ppsh) scale nowhere later on, as their DPS ends up being the exact same as on minute 1 eventually.
A simple way to check yourself because you won't believe anyway is to get a vet3 pathfinder squad. These guys have +5 range at vet3. Get a guy or two killed from the squad, reinforce, and watch in awe as the reinforced members of the squad wont have the extra range anymore. Or try vet4 obers with all original members killed, never suppression. ETC.
*As for team weapons, the team weapon itself is always alive so veterancy is applied to it just fine. This still means that the groupies in the team weapon are not gaining veterancy bonuses after dying once, but their DPS is generally not an issue anyway.
As a side note there's a couple of squads which have their received accuracy modifiers as apply_to_entity and thus those won't work on reinforced members of the squad either.
Tommies
Sappers (construction rate & received accuracy)
Lieutenant
Captain
Major
In short, Relic pls
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any words about okw side upgrades? There won't be any big changes until ESL is over. |
I heard the AEC is getting a price decrease not an increase 280mp 60fuel, less manpower more fuel. |
By the way, am I confused or AEC didn't really get nerfed vs. infantry?
It will now be weaker against vehicles but with the damage going into its coaxial, will it not be just as strong at killing off infantry? It didn't get any damage reduced, just the AoE of the shells wen't back to the old way.
So no change at all vs vehicles. Vs infantry it just has to use it's MG to do the damage instead of taking pot shots with it's gun. |
mortar and leig are not counter to the mortar pit, it's the other way around. It's the UKF's only indirect, if it didn't outrange them there would be no way to counter them. |