Enlighten us how to counter those 2 units with USF!
Jagdpanzers can be countered with zooks, and at guns. Your probably even better off with shermans vs them as they actually have the health to actually attempt a flank.
Jagdtigers and Elephants though are bullshit units. There really isn't any counters to them at all, you just have to hope they aren't well supported so you can overwhem them. But if they did have counters it shouldn't be jacksons, but zooks and artillery.
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As with every thread about US TDs, I am going to state that the jackson should have been replaced with the M10 and been a 70 range heavy TD for USF.
But honestly the jackson is fine in current balance. Two of them can handle just about any armor your opponent can send at you. It's can just be a bit hard to use, given it's health. It pen and damage is great and as long as you can micro it, it can take down every tank in the game. Only thing it struggles with is jagdpanzers and jagdtigers which are things it shouldn't rally be countering anyway. Also don't forget to use it's vet 1 ability, 40 extra damage and lots more pen will make even a KT think twice.
What really does need to happen is for all the doctrinal recon passes to be changed to loiters as this would really help jackson play in some doctrines since they can't actually spot for themselves.
I'd say the US AT gun needs buffs before the jackson. |
Thread: Relic8 Feb 2016, 00:56 AM
Plans are arbitrary and can change. Because how many times has Relic really done what they set out to do?
Even then, what Quinn said however long ago has no real effect on the now, as he isn't relevant anymore I assume. Was he the former CM? I wasn't around when he was.
Quinn Duffy is the head designer. A little more important then a simple community manager. |
thats a good one, the bulldozer maybe isnt too bad but it really isnt that good either. id call it barely decent. could use some love too...
The regular Sherman is better at Anti infantry then it and at least those can still hurt tanks. The extra shot of health and the almost unnoticable armor isn't really worth the extra cost. It would be cool if it at least had another 5-10 range so they could kite schreks a little easier, brumbar could use the same. |
USF definitely has the longest list of underpowered units and abilities.
Advanced vehicle crews and the 105 sherman might as well be added to the list too. Not to mention every single ability in recon.
Relic really needs to start getting to some of these. |
Thread: Relic7 Feb 2016, 08:00 AM
More then a year left for what?
What faction could they possibly bring in, let's have some fun with this.
Quinn said they had a five year plan for the game. There has been a new multiplayer expansion every year at the same time. This isn't rocket science. I don't see why they would suddenly change this pattern on year 4. |
Thread: Relic7 Feb 2016, 05:57 AM
Their not going to add another bloody faction bro. There already stretched thin with 5, and remember vcoh only had 4. With 6 factions, the game would become really screwed up.
I remember all the people saying there would only be 4 factions. Their opinions are about as good as yours are now.
Factions bring in money, and I highly doubt they woould stop at unequal factions with more then a year left.
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Thread: Relic6 Feb 2016, 06:18 AM
The devs will only continue supporting this game with patches until the summer of next year, whether the game is balanced or not. Also there will likely still be another faction added sometime this summer too, if there release schedule continues as it has for the past 3 year. The game may never be perfectly balanced, especially since balance can often be subjective. |
All of them provide the same garrison bonus to infantry that buidings give.
German trenches are free, but the enemy can garrison them too.
British trenches cost 50 manpower, but enemies cannot garrison it
American fighting positions cost 125 manpower and can be upgraded with a MG, and when occupied by rear echelon will fire rifle grenades. But it has less health the a whermacht bunker and can be damaged by small arms.
As for which is better, the fighting pit shouldn't even be compared with the trenches. It's a counterpart to the ostheer bunker and has a very different role.
As for the trenches both obviously have benefits and drawbacks. One is free, but can be risky. The other has no risk but can be costly for an already manpower starved faction. So there is no real "better". |
It's dictative of you to remove a choice. Now, I cannot make a vote because I love every factions the same way .
It's because the point of the poll isn't to gauge community opinions, but the popularity of the factions themselves. Giving a neutral option takes away from that. Also you always have the option of simply not voting. |