Does counter barrage extend range? What about cooldown. Does it always fire or does it fire and cool down. The mortar version felt weak so I never actually used the Howitzer version. |
Thread: KV-830 Dec 2013, 20:03 PM
Heaven forbid the soviets have a AT tank that kills as well as the Germans. It's a 2-way street.
The Su 85 is the most efficient tank in the game. Can outsee and outshoot you, and can do it in reverse. I'd take su-85s over Tigers any day, which like all German tanks, needs to suicide rush Soviet Tanks. The Stug once was the equivalent, but got nerfed to almighty hell. |
Shocks eat lmg grens for breakfast. Vet 3 or not. Unless you have 3 squads they will tear right through them while barely losing health. |
Thread: KV-830 Dec 2013, 18:07 PM
The mistake you made there was fausting the KV-8 in the first place. Of course it should be able to wipe out a vet 3 grenadier squad, its sole purpose is to absolutely destroy infantry that are stupid enough to get too close or try to faust/shrek it.
I don't see how you can complain when you knew the risks would be huge if you stayed and tried to faust a KV-8.
So is an Ostwind but it doesn't kill half as fast. But heaven forbid Germans have an anti infantry tank that kills as well as Soviets. |
Germans have better AT options. That's a fact. You can think Soviets are better based on your own experience but you are mistaken. I am not trying to prove anything here, I am stating the fact. Simple as that.
Also OMGPOP! game is quite famous and was talked through a lot on this and other forums. If you let your opponent to have 6 T-34/85 you were outplayed. I am not saying anything bad about Barton or denying his skill, in fact I am a huge fun and can't even dram of compeeting with him but we all got better and worse games and we all got brilliant and terrible ones. That one was terrible.
Ok well my question to you is what would you have done differently. He had paks, 2 shreks Squads, 2 Tigers. What trump card would you have pulled to save the day?
I saw no way for him to stop Omgpop from calling in t34s unless he took total map control. His at options weren't being effective, so more and more t34/85s appeared after every skirmish. |
I never write my ballance opinion. I never want something nerf or buff. I am trying play with i have and do my best.
This forum have new troll. :-))))
Are you talking about yourself? You never actually add anything but dickish statements. We are here to discuss balance, actual or perceived. If you elaborate instead of being insulting in bad english maybe you would sway others, or at least help them see things from a new vantage point |
Germans have problems dealing with tanks?
Are we talking about the same game?
PaK being useless against tanks? Panzer Grenadiers not capable of killing tanks? I would swap Panzer Grenadiers with Guards every time. Shreck is the best weapon I can pick with my Conscripts. When I get one this unit becomes the most valuable unit in my army.
Paks are not useless vs tanks. Like I said if they can be pretty decent, but they don't have survivablity. Shreks are great on squads with oorah, body armor, and six men. Especially when you are fighting tanks with low anti infantry capability. Turn that around and you are using them with 4 man squads , fighting armor that can wipe them before they get a second salvo off. Shreks are the best at in the game, for Soviets. |
Well rofl doesnt explain away 23-9 win rate in the "pro tournament.
How is a pak way better than a Zis? Zis have 6 men. That means they survive. Paks very rarely survive long enough to be useful. Not saying the zis is great or bad, but saying six men make it significantly harder to kill.
Pak emplacement really?. You have one shot with that and then it's arty fodder or satchel charged. Gone.
Free faust is trumped by oorah, 6 men squads and low anti infantry capability of German tanks. A gren has a few seconds to get off a faust on Soviet tanks and retreat or face certain death.Other than an ostwind, a conscript can chase a German tank across the map before retreating..Anyway
The main problem I believe is shreks and paks not being reliable as anti tank. If a pak can get into position and survive, it's not that bad of a unit. Losing the Vcoh camo vs even deadlier infantry and armor plus more arty, exposes it's most significant weakness, crew vulnerability.
Shreks have such a long aim time. Being on a vulnerable squad prone to dropping them makes them more of a liability then an asset. A shock trooper with a shrek=you lose. |
The main problem with balance right now is still the Soviet Industry and the Elite Troops commanders. They are still ridiculously OP.
Besides those two ridiculous commanders, the balance is quite decent.
Niether one of these doctrines in Snf and win rate shows 23-9 Soviets. There is a deeper balance issue in my opinion then just commanders. Trying to balance asymmetrical armies when one doctrine is numbers, the other is strength isn't easy of course. The main problem is if you make the strength army strong, people complain. But when you make the strength army on par unit by unit they get overmatched by numbers.I don't think this would've even been a problem if the core unit pool was bigger and more diverse instead of having to rely so much on doctrines. |
t34/85s are perfect imo. The problem lies with Germans being very weak on antitank, specifically anti tank that doesn't cost fuel, or very high munitions. |