German sniper is great. Use them right, need some skill. His vet1 abillity is superior versus shocks. His vet ability doesn't even work vs shocks. Do you wanna tell us how you use it every game to decimate shocks and never lose a sniper? And then tell people to l2p? You ever get tired of trolling? |
Give Germans a tank with the range and punch of Su 85s and Relic can make the panther expensive as you want, even double. The panther has to do suicide rushes to compete vs the cheaper long range,out of sight su 85 hordes. 3 su 85s kill 2 panthers so quick it ain't even funny, unless you snuck into their flanks in the first place. |
The stug doesn't really shine on its own. I stopped building p4s because they are only okish at anything. Stugs suck at ai and they are better than p4 as anti tank but only if you can keep them in an advantageous position. I wont attack tanks with them unless disabled by faust/mines, have more than one or I have vet 1 ability. Once the vet 1 comes into play it can really do some damage. Even vs heavies you can shock them, get off a few shots then retreat. And if you get followed, once the ability recharges, do it again. Vs su 85s though they can be tricky unless you absolutely have vet.But overall it sucks.It was nerfed into mediocrity from it's beta glory, so I don't see them ever buffing it again. |
Its silly that you are trying to say that pgs are better than shocks. Like you said "titanium armor", that means less dying, which means less manpower spent to keep alive. Less dying also means more killing time. You say shocks are wtf kill machines because pgs are, but pgs are not the main inf, nor can you afford to keep that many due to long build time, long reinforce time and high reinforce cost, therefore the main appetite for shocks is everything other than pgs. While shocks can mow through 2 grens without taking much damage, pgs will not cut through 2 conscript squads. |
While i dont agree with your post in it's entirety, i do agree that the lack of core units detracts from gameplay. Even with the doctrines, you are still forced into very restrictive builds, which imo makes balance issues more glaring. |
If they(PGs) are dead or returning to base they are not doing damage, especially when they cost extra time and manpower while reinforcing. On the other hand shocks don't die as easy, leaving them on the field to kill longer without taking as many losses. Efficiency comes from what damage they actually do relative to their cost including reinforcing, not just statistical dps. |
I prefer 5 sec, or troops not to just stand there when I give them move orders. Also I prefer very hairy women,on the upper lip even.. 10 secs i saw coming. How did I know you would go to the extreme? Is it my pyschic ability |
that would be shocktroopers |
Can you get out , yes.
Have plenty of time, no |
jeez stop being butthurt, my point=satchel charge has a huge radius. Thats bias I guess? 3 secs oh wow what a long time I can paint my nails while I wait for it to go off............
Or i can give my unit orders to move and they sit there for 1 or 2 secs waiting for that one guy who doesn't feel the urgency to move...... |