Thread: Ram 1 Mar 2014, 18:08 PM
This is pointless. The devs aren't going to just remove ram because people complain, they are smarter then that. It will stay or atleast until they figure out another way for T3 to scale. I cant speak for what they will do but they do value the input of the people who buy their product and potentially future products. Plus the mg42, which was unchanged since vcoh beta, got nerfd into panzy silliness because of ppl complaining. It only got slighty reverted after it was clearly shown that what the Sov players wanted severly broke the mg42. |
Thread: Ram 1 Mar 2014, 18:04 PM
qouting youself crying about someone crying and thinking it makes some kind of relevant point. Spoken like a true Soviet Fangirl.
The argument that a t34 is useless vs tiger without ram maybe true, but so is a stug vs an is2 or 152. T34s shouldnt just be able to negate your biggest most expensive tanks right out of the gate.One of my fav tactics is stealing abandoned t34s and then ramming sov heavies and finish it with Tigers. It always feel unfair doing it, but Sovs can do it with out relying on lucky t34 finds. |
Thread: Ram 1 Mar 2014, 02:04 AM
My support vs a t34 is the gun of the tiger, ram is cheezeball just how you like it. But why is it free from start let its earn it abilities like the rest of the tanks in Coh2.
The play a game as Soviets is getting old and unconvincing, you won't being winning your gold star debate badge for that one.
Im not saying change ram, you can keep arguing with yourself on that one. Im saying it should be a vet ability. Just like stug needs to earn its vet ability to actually become reliable.
And how doesn't only building t34s vs German t4 and call ins equate to playing Germans, and only building Stugs, no t4, no call ins? You are stretching hard to defend ram I understand, but at least make a credible argument.
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I want more commanders because the current German ones are borefests. Forget a tiger ace, just give me a puma and some sturmtruppen and Ill be a happy camper.
By far the best doc for Sovs is Shocks,Inc barrage, kv8s and IS2s. That doc has everything you need in itself.
It is hard to choose any German docs. None , barring the forgone Tiger Ace, has any real punch. The most bang for your buck ones though are assgrens and ostruppen. Being able to call in inf, especially early, can help you ease into your more deadly tiers. The docs I would stay away from as Ostheer is the air ones. They provide you with menial anti infantry and horrible antitank capability and only really useful if you dont depend on doc abilities. |
Thread: Ram 28 Feb 2014, 23:54 PM
Why do you and kAtiof sound like exactly alike hmm. that was katiofs last post in a whole different thread. Are you lovers maybe?
People see things differently than you, explain how you see it, or why even post. You get offended by others typing opinions in a forum? |
Let me provided clarity. "(infinite armor putting fire to all infantry (killing too fast), and spam artillery Zis 76 (3,4,+) to take my tank's... )"
He is mentioning conscript, shock spam to kv8s.
KV8s can come in and kill and run home due to being able to withstand damage from everything lighter than a panther. Even 3 pak guns are no match for 1 kv8. Even when you manage to spend a ton of resources to kill one, another one and is2 comes, if you are not over-matching Sovs using this strat with tanks you are done Son.
Let' say you have 3 at guns in good positions. Kv8 rushes in , burns 2, drops inc arty on any other threats. Vs a competent player who uses this doc, you cannot fight this strat very well with anything other than armor.
He is also saying that it is hard to fight on equal terms because due to the heavy armor, it can limp home into a shield of waiting zis guns, and if you have tanks and paks, your paks get negated by inc barrage, while your tank slowly chips away at the kv8 and unable to fight it and evade zis guns. Also the zis guns can turn into arty vs the paks/shreks while paks are unable to respond.
Lately I mostly see this strat. What makes it ten times more difficult to fight is pfausts have a very low chance of causing engine damage to it, and if it is aiming at your grens while trying to fausts, grens will be dead before it even launches.
Personally I am mot happy about the kv8 being hard to kill, plus a having the ability to kill so quickly. Im not a big fan of nerfs so Im not even going to go there, but the paks need to be more effective vs it, they seem to have insanely low penetration vs kv8"s.
Shocks inc barrage, Kv8s and IS2s make this one hell of a doc to fight against. |
Thread: Ram 28 Feb 2014, 23:08 PM
If germans had ram it would never be used, because it would be rained by AT nades before it would get halfway to the target.
Is it so hard to do the same as germans?
And saying T3 should have no at? How biased can you be? Maybe to balance that, german T3 also should have short barreled P4 and StuG? Are you up for that? Then it would be balanced! You would have 3 AI vehicles in T3 for both factions and 1 AT in T4, perfectly balanced game and no ram if you ask me!
All you need to do is say how much you love this idea, because its perfect for you. You need AT? You have T2 and T4 for it. Yes it is long set up time for pfausts and gets buggy if tank moves while you are aiming, plus grens dont have fire up. Hell yeah Id take a short barrel p4. German tanks lack any real anti inf punch compared to Sov wtf kill machines. Command tank p4 is actually pretty good but being doctrinal and coming in while other heavy tanks are on the battlefield negates its impact. |
Thread: Ram 28 Feb 2014, 23:07 PM
I dont like ram, but can live with it if it was a vet only ability. Why is it a standard ability when the stug has to gain vet to do something similar. This way ppl couldnt just build a cheap quick t34 to ram your tiger removing the ability to fight back vs Sov heavies. |
I love this idea, but of course it should be tank dependent. A tiger attacking a t34 at max range shouldnt be as highly affected as a panther vs is2, or a su85 vs Tiger. This would definitely add a deeper element to tank combat. |
I was a naysayer on this one, but it is well balanced and useful without being cheap.
Most important of all the abilities are cheap enough to be used as a strategy. The recon is only one pass, but at 30 mun it fits in just right. The strafe isn't what it used to be, but at 60 mun, I can't complain. I'm not sure if all the same abilities in all other docs were changed or not but relic definitely got it right on these. |