Because an assault gun just isn't supposed to ram, thats why. StuG's were designed to take out the enemy tanks at long range, not to get up close and personal. The recorded rams of T-34's during the war were caused because an enemy tank hit or killed the driver. The gas pedal design in the T-3h4 made it that, once the gas pedal had been released, full throttle was initiated. This means that the "gas pedal" truly was a brake pedal. This caused the rams in some cases. The lack of traverse on assault guns indicates that long range was required to be succesfull. In the replay, I feared a couple of times that a well exectued flank could murder Ciez in seconds, thus showing the negative point on an assault gun. However, because of Pop's direct assault, the pak+ stug combo was effective. A lone stug/pak can be circlestrafed all day long by a turreted tank... I love the fact that Russian tanks have a ram ability, just because it so happened during the war for reasons stated above. If one uses the Stug like it was originally designed, it is viable. Players just need to realise that an assault gun is not a tank (or a 20fuel cheaper PIV) and has other benefits. well in coh2 the stug is no longer a assault gun(more like an insult gun) or a tank destroyer which it became primarily in ww2. It was a capable weapons platform before the heavy handed nerfs. The first game I played of coh2, I built a stug and it was glorious. No one even noticed how strong Su 85s were because stugs could at least range with them (but then Panthers were beasts and p4s ran on NO2). I was just joking about stug ramming, of course. But if you want realism, a t34 wouldnt be able to eat 3 shots from a tiger then ram it. |
The grens 10 percent build time, even though not much, helps get into a solid position the first few minutes of the game. 4 secs is valuable set up time to prepare to flank mgs or overwhelm a conscript rush. If you gren spam early its 4 sec-8 secs-12 secs etc etc .. that you save, |
no, just... no
that's what I said about t34s ramming as well. If it is good for the goose why is it bad for the gander? |
That shows me very little. The t34s never even actually tried to flank. They just kept pushing up in range of the stug and at gun which omgpop knew was there. Omgpop had him pinned in his base and decided to start floating 800 mp, 500 munitions and 230 fuel. He also lost t34s sitting where where he already got hit by a stug and pak. This game would've been over at the 20 min mark if Omgpop had respect for his enemy. He was just toying with him like a fish and allowed him to rebuild his army. Even then his 3 t34s/85s vs 1 pak and 1 stug would've cut through Cien like butter if Omgpop didn't separate and relegate his t34s to harassing lone squads. |
I use my bulletins to save 1 muntion on panzerfausts.................................................................................................................................................................................. |
I just had a game where I kept recrewing t34s and using them to ram IS 152s which were destroying anything else I sent at it otherwise. Wish the stug had a ram ability, then maybe it'll be useful again. |
I think you need to stop eating babies. I've never seen you eat babies, but it sounds to me you have a habit of eating babies. I think you start should working on not being a cannibal, which I can only assume you are because I have never seen you not eat a baby. |
obviously someone did, hence the "1 shot a triple vet panther"
I can't figure out why they would give one faction a lot of heavy munitions and extended range vs a army of smaller numbers. Then the other faction gets light arty, and pin only strafes, and tanks with abysmal anti inf damage. The Brummbar for it's size and cost should be comparable to one of the sov squad wipers, but of course anything that's effective on the German side is op. |
The problem I see with the Ostwind is its slow turret turn rate. If it starts tracking a plane from far it has no problem, but tracking it rapidly and turning to fire takes a while. It usually takes 3 passes for an Ostwind to shoot something down. |
When the german strafe behaved the same way although with a huge radius it was op. Then it got nerfed to all hell and Soviets got buffed to what the German ability was.....That wraps up Coh2 in a nutshell
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