People stopped using Scout cars after the vet nerfs. Not many people even used them in the first place. What role do you think the scout car fills? One that can't be done without spending 20 fuel?
If I want recon I just use a sacrificial pio or gren squad. Costs more mp but no fuel and I can possibly retreat and save them. And they can do other things.
Any combat duties would go to the half trak.It can fight, reinforce, not die by flames or being sneezed at. More expensive but worth 6 scout cars,for what scout cars can do that is. |
Aren't you the same guy from the official forum who only plays AI skirmish and cry that everything is OP?
This topic is hilarious tbh. Germans are not bad, I would say they are much stronge now than they were a patch ago. I still didn't make up my mind in regards to Shock Troops and Guards being 1cp, as I need more games and we are in holiday season right now. Personaly I don't have problems dealing with ST using German T1, but oveall balance can be affected because of this.
I watched the famous OMGPOP! game and he simply outplayed his opponent so yes, you can even spam T-43/85 when you are dominating.
Speaking of T-34/85, it can fight equal fight with PzIV but to call it OP, only because it can fight back or actually penetrate Panther frontaly?
Snf 23-9 in favor of Soviets...
That "famous" series was won by who was fortunate enough to be the Sov faction. |
P.S. I hope stromtroopers won't be 1 CP when the doctrine releases.
Of course they won't. Stormtroopers are German. It'll be more like an 8 cp call in unit, that require you set all your pioneers on fire. |
It was really interesting to hear Peter say that the Ostheer should have an armored car out by the 4-5 minute mark. That by itself should give folks a clue as to the intended window of maximum effectiveness. CoH2 seems to be balanced internally by a series of counters (and counter-counters). So instead of simply saying "Needs more armor!" or "or needs more Powah!" I think the focus of discussion should be how to get the armored car to work within its intended role/time.
"This is why the player population is dwindling "
VonMecha, how do you know that? Please cite your information. Keep in mind that hunches or seeing a few bros in the lobby does not count as information . Also, don't discount the natural life cycle in a release and any yearly/seasonal changes.
That said.....back when I was President my advisors kept telling me that we were going to lose the war and that Lee was OP. I knew that they were prolly just tripping and needed to L2P newbs You are right I have no hard statistical facts to back that up. All I have is common logic that leads me to believe when the majority of players prefer one faction(Germans), and a sampling of those players voice concern about the lack of strength or viability of that faction after continuous nerfs, then the overall online population decreases, that the overall population decrease is directly related to said active changes.
Also you are assuming no one has ever built and tried to make the scout car fit in. This is the whole point of the discussion. We have and it doesn't. With the exception of chasing clown cars, many have concluded that what it does do can be done more effectively and cost efficiently with other units, also known as not even being worth a low price. |
What game are you playing?
One where a brief survey of the Snf posted replay results , shows a 23-9 win rate for Soviets. |
maybe somewhere in between such as reduced damage at range full damage upclose, but a panzerfaust is just the same as an at nade and minus the oorah even. Not to mention the addition of inf that can roast squads quickly. A unit that has the durability but not the killing power of an flamer scout car seems mild. Realistically though, I doubt it will ever be buffed into a combat vehicle again. I think alot of people would be happy if it turned into a bike type recon unit with exta long sight range. One thing that makes paks less useful is lack of spotting units and a buff like that could be universally beneficial. |
Not sure why people immediately equate people wanting to play Germans to them being easy. Women who wear fancy high shoes don't wear them cause they are the easiest shoe to wear. Wearing robes is much easier than wearing a suit and tie. If it was true Germans were the easy faction, then this would mean Soviet wins would be rare, especially in tournaments, in which Soviets have clearly dominated...all of them. |
That's where you're wrong VenMecha. The M3 is hurt just as easily by small arms as the 221. But, the Soviet AT Grenade is much more commonly used than the faust, but that's because there's more targets to hit with the AT Grenade, meanwhile there's only the M3 to faust early on, then tanks.
You only see things from one angle. I played Germans exclusively in the beta, and a few games after, since they I've played Soviets only because my friends play Soviets.
I like both armies, I know that's a hard concept to understand.
But you, and a lot of people on here have a weird persecution complex caused by lack of experience of both sides. Which would normally be fine since I don't think people should be forced to play what they don't want to play.
That 221 scout car you say only has gotten nerfs, got a buff to its MG, then got the ability to use both at the same time.
And yes, the German army got nerfs overall for a reason, and there's Soviet things that have been nerfed, or side nerfs. Blame Relic for maybe overdoing it with some aspects, but remember that no developer ever listens to just one side, and no developer ever implements the exact change that any segment of a community asks for. Instead, they'll listen to reasonable changes, and won't even bother reading more talk about how one side or the other seems to whine more than the other.
You don't see it due to that persecution complex, and that same persecution complex made you come into this thread, derail it with this stupid discussion, instead of you coming here and actually providing useful, actionable changes.
Meanwhile, I've got to work on my own indie game, but even I made the time to try and come up with actionable solutions instead of nothing but whining and name calling. You know why this community is dwindling? It's because we're too busy fighting between each other to take Relic to task, or to provide actionable changes when they can fix it.
ok wasnt going to say anything but thats the second post you use insults and then try to take the high ground. And you take a balance discussion and derail into personal assaults. Oh the irony. But I won't play along..
As I said my suggestion is to make it not be susceptible to small arms. Just like the clown car needs to be killed with faust, upgraded lmg or ap rounds or heavier. No one fears or uses the German scout car(OK, 2 people). And that's for a reason. And it was not always that way.
The upgun bonus was a ok buff but not for losing durability. If a Tiger Ace had 1 health and 0 armor, no matter what damage its gun did , it would not be viable. Right now the germans are sorely lacking recon and light armor. Although the the scout car is the closest in either one of these roles it can do neither reliably. Keep it weak, but give it extended sight range. Or up the durability |
I would be happy if the "armored" car just didn't get shredded by bolt action rifles. The m3 is almost immune to small arms and can be a wtf kill weapon when stuffed with inf, but when the scout car had a little bit more survivalability at vet2, people were screaming for the nerf bat.
Persecution? Are you denying that almost every single German unit got nerfed since release. Soviets got some hits as well, but none that rendered them useless, ie scout car, stug, mg42....
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The germans are not bad. People just need to realize one thing: The soviets won the war through massively outnumbering the germans. Currently, the costs of units such as the T34/76 are balanced for their performance in-game against their german equivalents. If you want more realistic performances, the soviet units should all be much cheaper. This will just result in massive amounts of tanks flooding the map, which is detrimental to the overall game-play of the game. But the quality and effectiveness of german units were much higher. In this game most of the German units can't even compete one on one. Plus the fact they are outnumbered and grossly under supplied(muntions). |