Oorah and molotov is made versus MG. Raising cost rifle grenades and molotov maybie help. Molotov have long and epic animation and you have enough time react.
I play T1 start and i am using two squads penals versus MG. Classic flank from CoH1. In past wide arc of MG42 instapin both squads. No more super MG. :-(
How would raising the cost of rifle grenades and molotov improve the utility of the mg42??
You seem to forget flanking means from the side, not the front. Everybody agrees that if you outmaneuver a mg with multiple squads, they should win. However flanking a mg42 is no longer necessary unless it's to make yourself feel better. If 2 squads approach from the front, slightly offset it can't suppress them both. If one oorahs up to it from front, it cant keep them at distance to prevent a molotov...from the front. If one squads enters from the edge of its arc, even if it manages to point the mg at it because the horrid traverse speed,it will only get off non damaging, non suppressing bursts. The current arc makes the mg weaker because squads at the edge have little chance of being suppressed, any squads in the front will have plenty of time to run up, or directly through the mg42.
This super godlike mg42 narrative started from complaints about the suppression bulletin, and cons not doing damage when they did flank. After it got nerfed to weak sauce, is when your fairy-tale of mg42s being an unflankable, insta pinning super weapon came to life.