How does it fulfill its role if it cant suppress one squad from the front if it even touches slight cover for a millisecond. Also whats the point of a mg with a wide arc when it cant even target things on the edges of the arc before they are running behind it. Mg42coh2 is nothing like mg42coh1, period. You could never run in the arc of an mg42 freely, period. Now, unless you are running across open territory, the mg42 cannot stop one squad from getting close and throwing explosives. The mg42 has all the drawbacks of a heavy crew served weapon with none of the benefits. |
Thanks noun, great post. Really restores my hope that coh2 will one day become a game that fuels my addiction like the previous iterations. After disparaging remarks from other devs about coh2 org elitist, I was resigned to not adding to the 500+ dollar tab I've spent on the coh series. I understand that hardwork was put into coh2 and people being critical of that effort can be upsetting, but pulling out a dagger and pointing it at your customers is always a business no-no. |
Hmm didnt think of using halt hotkey. I did try firing then backing away but due to input lag, I would still get caught in return fire. |
I tried it all. I would walk my sniper circles to the mg, it would take a shot then move forward,or vice versa. Walking circle close, then targeting unit produced the same effect. Only thing that helped was being in cover first. |
I agree.
Which would mean, everyone who builds a german sniper wins 100 percent of the time? |
Build a sniper. German snipers are pretty much uncounterable except by lucky mortar shots. lucky mortars or.......anything, even small puppies. |
From what i noticed early with trying to counter maxim spam, is snipers tend to get a few steps closer to targets at the edge of their range circle.Those few steps kept putting the sniper in range of mgs. |
I dont know, I think mg42 has gone the way of the stug. The stug came roaring back from the dead in coh2 but then got reverted back to "most expensive green cover" status. After all the complaints the mg42 received I doubt it will ever be even half as useful again. Judging by the fact soviet preferenced players love it's current form of craptasticness, any buff that would make it even slightly more useful or capable of fulfilling its role will restart the complaint train rolling. |
Ive had all 5 grenades land on grouped up squads and have never wiped a full squad. I stopped bothering with throwing them in buildings. I did have one time where it wiped a 6 man mg out of building but that was one out of 1000 nades Ive thrown. Most of the nades tend to just take off a sliver of health. I really wish ostheer had a cost effective, simple,single potato masher. |
I disagree with reading way too much into Andy's play. He's actually using MG42s as intended, which is because MG42s were intended to be used with support, any support, doesn't matter if it happens to be another MG42.
And, it's clear that the Relic designers are now intending that all MGs require micro to use effectively, since previously the MG42 could act without micro, or support. How much micro or support is needed is an issue that should be looked at by people with more time than I.
Even the Maxim, despite it being pretty good at suppression, requires you go get a narrow firing cone on the enemy. Sure, it is quick to setup and breakdown, but you still need to get it pointing in the right direction.
Heck, one of the major complaints of the Soviet Defensive commander is the DSHKs go against that design intent to require micro. Then again, it is a defensive commander.
Really? So an mg with a long set up time but wide arc was/is op, while an mg that can set up, turn and fire instantly by 1 click targeting a unit was always fine..............
Im guessing that one click is more micro intensive then pre planning and drag facing toward your opponents ..... |