so german arty will rain death upon AT guns, but your kat will miss due to scatter and rng? hmm
anyways, your katyusha isnt for killing supporting armor... it only has 50 pen. you might as well use a t70 to kill tanks. instead you barrage those mg42s you mentioned. it can also take out a halftrack if youre lucky. that allows you to push forward with infantry
even if you cant force the mg42 to retreat, why would it pin down everything? you shouldnt blob all your infantry right up middle. you need to flank units like the mg42 and elefant... its the same way you should fight a stug with a t34 or an su85 with a p4.
come, wanna debate about how pathetic katyushas are vs panzerwerfers?
obviously, mg42 will be barrage up from the get go, but they are not what is allowing germans to stay on the field. armour is. if my light artillery cannot soften it, nothing will allow me to crack through, spare a is2 ace, but that, is not in game.
sadly, there isnt only 1 mg42, trying to flank a mg42 covered by a bunker mg is almost impossible. bringing up AT guns and exposing them to fire means artillery will come flying and not amazingly, more bleed.
on maps like rzhev winter its even more obnoxious. they can camp 2 vps and win by timer. moving left or right doesnt make much of a difference when forces are so easily relocated and bare minimal movement from the elefant still means its able to stop all armour.
The elephant is slow, number one most important point. If you can get engine damage you can chip away at it all game long. One kat with one engine damaged elephant means it will never be repaired.
You can also attack the other side of the map. In team games migrate to other locations to force him to move the elephant after. Once he has moved swing back. You lose time, but he loses more since he is slower.
Finally, he may have nuclear Stuka, but remember he has to spend munitions on something. You should be bleeding him of mp and munitions. If you weren't his strong late game, AT unit will destroy your, surprise, tanks, and he wins. He picked a doctrine with all late game unlocks basically. And you were not able to deal him enough damage to prevent its deployment.
Elephant is good at its job, it is not OP.
Before you dismiss guards, which are actually very, very good, you can kill and elephant with them. One squad will eventually take one down. Use your forces to force off his units then push in with guards to beat on it as it retreats. You can also buy a ton of snipers, since he is all in on tanks.
In large team games you should have arty, mark target, IS2's, mines, and possibly shocks with shreks. They can be beat. But when used well they force your armor off the field. Much as a SINGLE SU85 does to PIV's when it has support.
Also elephant at half health can be killed by 2 su85's depending on RNG, and at 1/3 or less basically guaranteed kill.
On Pripyat, good luck. Map is stupid and makes elephant look much better than it is.
i REALLY dont want to comment on ptrs against elefants that dont even have 100% penetration on rear hits. before i dismiss them, they are already shit. how long do you think i have before my attacking is being forced back? and i also dont want to comment on a even more rng focused strategy that relies on DROPPED schrecks.
look german armour is great at holding ground if you didnt notice before. ostwind is a monster against infantry, brumbar rapes infantry, p4 is generalist. they are all effective at all ranges against infantry and all it takes are maybe 2 of any tanks to cover 2 vps. put mg42, to cover them and lines will be held good. AT guns will be given hell with artillery and averagely smart players wont expose the tanks to AT fire before they are taken down by artillery. then its mopping up with ostwinds or brummbar. even without support german armour CAN beat soviet infantry with ease.
i may be bleeding him of munitions, he is bleeding me of the more important resource, manpower and a huge amount at that. and having an infantry only army by now, i need my manpower more than bleeding him munitions. while german tanks are so cost effective, no munition usage against infantry and any damage sustained is going to be repaired for free. bleeding him means nothing and a 2nd tank to secure the ground is going to come.
remember elefants still have 100 range. stick him in the middle and it can cover a little less than 2 vp. still my point is i dont care what it does really. i know its weaknesses, i know what its worthless against, but im concerned about that its apparent weaknesses, are also as worthless as it is against them.
so its a staring contest between elefants and infantry, while superior-by-nature german support units mop up and my tanks are relegated to the rear lines with extra caches of vodka that were going to for their infantry comrades who already died.