Okw has their powerspikes earlier, in stg,s and luchs.
And how does any of that have to with the molly vs flame nade difference? Prior to vet 2 the molly is a joke when compared to the inc nade. And even then with the range its still a bit better at dislodging the enemy. Allowing the stg,s to open up.
Yes, and? He was lamenting the lack of midgame weapon upgrades for Cons, I was stating that the faction is instead balanced around the "mandatory" t70, which is a rather larger powerspike than either STGs, or the Luchs. I'm not stating this is "good", but this is why they don't have a midgame weapon upgrade. (As well as a strange desire for Lelic to insist cons can't have nondoc weaponry).
Cons also scale to be far better infantry than Volks, coupling with their increased utility this helps to explain why the molotov is "worse" (Until vet2, at which point it is relatively equal to the Incendiary. Shorter range, but cheaper and does its damage immediately... and also comes on a squad that can sprint nondoctrinally.)
Directly comparing individual abilities between factions is really not productive, there're a lot of factors that need to be taken into account.