Yeah, tho spios don't exactly need to be right next to you and are incomparably more muni efficient with their healing.
Rifle nade is weapon upgrade, not nade, neither its stock utility, which we are talking here.
Perhaps, though Spio healing is intended to make up for a factional deficiency, more than it being a "bonus". The stun grenade is nice, however.
I still think Spios are overpriced and overpopped for what you're getting. The new balance patch is somewhat addressing this though. Not really important to discuss in the UKF balance feedback, anyway.
I don't think RoyEs are going to be overpowered in this upcoming patch, but I think they're going to be quite strong. Their Veterancy is still a little weird though. Someone suggested making them a rifle squad that can upgrade to SMGs earlier in the thread, which sounds interesting, but I don't really see the point.
What i WOULD be interested in seeing is a change to the Officer, putting him at tier 0 (Instead of the REs?) as a Rifle squad, that can upgrade in a couple ways, (SMGs to become the current Assault officer, or with a Scoped Enfield with either a path/jli snipe, or a muni snipe) coupled with some other utilities.
I'm currently working on a tuning mod with this idea implemented. I think it might be interesting to see if the Officer could even be made to be the UKF starting unit... though this has the problem of further restricting UKF sandbagging. Either way, It's a fun project so I'm gonna continue. I doubt the Balans team is interested in user suggestions like this though.