So I think this was previously talked about a little bit but is there any merit to maybe doing a different change to Strumpioneers? Namely changes that would encourage building a second one early game. Double Strum could be a possible way to diversify early okw builds beyond 4 volks.
Something like reducing the manpower cost by like 20 (so to 280) and making them 6 pop (from 7) could possibly be something. Making the shreck and sweeper mutually exclusive would need to come back for sure and it even kinda encourages double strums early game while not making the upgrades just auto pick (which the strums now just always get the shreck and sweeper). Beyond that it also makes losing a strum less punishing which would be nice to see later in the game where they are some of the only repair you have.
Idk probably some issues with this idea but thought it could be interesting to just throw the idea out there.
I agree ,making Sturms more viable and affordable is a good thing even if they get nerfed, also still the other factions has more options ,for example:
Wehrmacht has mgs and more affordable pioneers and also can go for snipers and mortars in the beginning.
Soviet can go for 2 different building from the start, each one with different units (snipers/penals/mgs/ect)
British has MG from the beginning and now has their engineers in T0 too and can go for UC.
American has mortar from the beginning and I think their tech is less costly because they have side tech for each tier so they may have more options (I don't play with them, I don't really know alot about them, but still they are more diverse than OKW).
even with latest BG changes (which are great and fixed alot), but still the BG take alot of time to come because of the truck cost and its build time , so basically OKW still has volks as their only unit in the beginning, and maybe a kubel, thats it.
for Sturms right now they are actually only good in the first one or two engagements, after that, mgs and more infantry came , and the Sturms became just a highly costly repair unit that it also take alot of popcap,
and if u loss it you should spend 300 manpower for a repair unit.
Note: don't understand me wrong, in general OKW looks much better right now, the ability to go for support weapons and healing earlier is really a big deal, even if it takes them more time than the other factions to have them, in the end this is an asymmetric game, and each faction should has its advantages/disadvantages.