would this ever work for OKW, I've had thoughts about this for a while but never bothered suggesting it
PUTTING stuka in t4, moving flak halftrack into t3 mechanized and turning it into a cheaper and more dedicated anti air platform, moving obers into t2 and with the new changes keeping them behind the tech lockout or keeping the mg34 unavailable till t4 and having them as a proto pzgren squad
this way all the 'mech' stays together and obers come a bit earlier for vet and incentivizes more infantry play and a progress through buildings
thoughts?
I Inspired from your suggestion the following.
1- Battlegroup will include m34 and lelg available from the start, and ober after upgrade(maybe having additional side tech to enable Ober to upgrade there weapon, or lock the Ober weapon upgrades until T3 or T4 being built).
2 - Mechanized will include flak half truck and Infrared half truck from the start, and Panzer2 and Puma after upgrade.
3 - T4 will include Stuka from the start, and the P4, JP4 and Panzer after upgrade.
What is your thoughts?
I hope that balance team will take our suggestions in mind ,and make something useful from them. |
would this ever work for OKW, I've had thoughts about this for a while but never bothered suggesting it
PUTTING stuka in t4, moving flak halftrack into t3 mechanized and turning it into a cheaper and more dedicated anti air platform, moving obers into t2 and with the new changes keeping them behind the tech lockout or keeping the mg34 unavailable till t4 and having them as a proto pzgren squad
this way all the 'mech' stays together and obers come a bit earlier for vet and incentivizes more infantry play and a progress through buildings
thoughts?
This looks good, except the part of mg34 being in T4. |
And which mechanized unit would you put there then?
Would it have 3 minute build time to balance how early it would come?
Or 30 more fuel cost, so it doesn't pop in 4th minute?
See my last answer ,
I think it is a better solution. |
I struggle to see what Mechanized could be broken up into without reshuffling units. The Stuka, Luchs, and Puma are all much too strong to come any earlier than they currently do. Locking all these units behind Tech and having the truck itself just grant you your base unlocks (weapon upgrades, abilities, and MG 34) is a possibility, but not a very fine one imo.
Yes, u are right.
maybe it could have 221 in the beginning,
and the rest with upgrade, and of course replace the 221 in Elite Armored Doctrine with something else, I think this would be very good, and better than the current state, because OKW really need more diversity and options, it has the worst tech since it launch. |
Designing the T2 truck to work similar with T1 would be be an improvement.
Stuka not requiring further tech is a big no. The unit should be available later not earlier.
Then maybe Panzer 2 instead of the Stuka , and increase the Mechanized build time, so it doesn't come too early. |
Hi every one.
Maybe we should make the Mechanized Headquarters side tech too, similar to the last changes for the Battlegroup headquarters, I think this is even better since we started with Battlegroup , why not making the same thing for mechanized.
My suggestion is like this:
- build require 20 fuel and 120 manpower with the Walking stuka available in the beginning since it is not that usfule until it vet , and it is easily dodged , so it may have more time for vet.
- Light vehicles upgrade will issue Panzer 2/Puma for 25 fuel and 80 manpower.
- Repair Pioneers cost stay as it is
- Now we need to build both Battlegroup and Mechanized, or one of them fully upgraded to be able to build Schwerer Panzer Headquarter similar to the American faction.
It maybe be not that good idea, but it could inspire a better version of it.
So what u think ? |
Are we talking about the hetzer? Damage not impressive? That thing goes through infantry like warm knife through butter. It's best used as a flanking weapon. If the AT gun does not get the first shot in, most likely you will be able to burn the whole area. 180 armour + 640 HP ensures that it can survive one snare and target size of 15 (smallest of all tanks I think) can be utilized to great effect. People mostly just charge in head on with it and get wrecked. Right now it probably comes a bit too soon. It's not OP nor anything, just the timing might be a bit wonky. Don't know TBH.
I just use it a few times and it takes some times to start killing the models , I think the Soviet KV more powerful in this area , but I could be wrong .
Yes, maybe it came too early ,and maybe not this need some testing. |
Not in this game.
I updated my answer, and since I didn't use it alot I won't argue with that , I may be wrong.
any way, Do u think it is op now ?
and if yes do u think that there is a better solution? because right now both hetzer and ostwind are useless |
Its medium with P4 level armor.
Actually it is a light tank and its armor far more weaker than P4 (Historically).
In game I don't used alot, but I remember when I used it its armor was weak as it should be, because it is a light tank, and there is no reason that it should have P4 armor.
|
I have been becoming concerned about the timing of the Flammhetzer. Previously it came too late to make much of a difference outside of ultra-urban maps but watching a few 1v1 games I do wonder if now it comes too soon? How do people see the new timing?
I just can't shake this feeling that if it makes it to live in the current state, it'll seriously wreck things.
I don't think that , it is a light tank that can only hurt infantry , in the time it came there should be alot of counters for it, also its damage not that impressive. |