okw Bug in the new balance patch:
OKW Flak 38 Emplacement couldn't use Prioritize Aircraft ability.
note: I didn't know how to add images in the reply so here is a drive link for the bug images.
https://drive.google.com/drive/folders/1VxWpquabaLYcvH_5BBcvQydK2DmUX_Vq?usp=sharing
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I don't know if this was mentioned before but the OKW trucks after ordering them to be constructed they don't take the resources until they start the actual constructing, which is frustrating because some time u may forget about them and build a unit that will take the construction resources, we don't need to babysit the trucks until they start the real construction and take the resources.
thanks for your efforts
Thanks for your efforts, but this bug/feature didn't change.
So is this a feature meant to work like this for some reason, or this is just a bug that couldn't be solved, or u just forgot to solve it? |
Be calm friends, don't attack the balance team in every thing u think that it is wrong, balancing is not an easy task, instead just say your ideas and opinions to help them , and hopefully they will make the right changes for balancing this great game. |
We looked into giving Raketen reverse, but it seems to be impossible to give it both reverse and retreat. Though we will look into whether or not it's possible to extend the range at which a move order behind the unit has it move backwards. Right now it's only 15-20 range I believe, any further away makes it turn around. I'd hope to extend this to 40-50 range.
this looks a good solution thanks for your efforts. |
Something I'd like to suggest for OKW:
-Reverse on Rakketten, like other AT guns.
We really need that. |
Maybe its something for the next patch, but I think the Breakthrough Sturm Officer should be given to Battlegroup HQ.
two reason why I think this would be a good change:
1. Sturm Officer is currently in a doctrine that's very rarely going to be picked for 1v1
2. Battlegroup HQ only has two combat units while Mechanized HQ has 3
Breakthrough would require something to replace the Sturm officer perhaps the SdKfz 251/1 Half-track, the StuG III Ausf. G, or something else
I agree It looks a nice idea. |
Things I'd like to suggest (after playing a good amount of custom 1v1):
- Since Hetzer Dcotrine is a prominent choice at the moment, there is an awful amount of smoke usage on the mp40 volks. 4 Volks with Smoke usage is too much for mainline infantry, the same way it was too much on every USF Rifleman.
I don't think this is a too much at all.
1 - this is a commander ability unlike USF where they have it all the time, also If u compare this with British mainline infentry they have artillery all the time ,which is a very good ability for a mainline infentry.
2 - Volks will lose STG upgrade which is a lot betterthe MP40 upgrade.
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The unit should simply not be available stock to UKF, they already have some of best healing option in the game.
Agree, and now they can have unlimited healing so early with very cheap cost and very effective healing speed, this doesn't sound good tbh. |
If you pay for it, its by definition - not free.
And again, ambulance provides more, therefore costs more.
Ok then change the sentence free healing with unlimited healing.
Ambulance cost alot more.
still looks unbalanced, I didn't say I want them to remove it , I just think it needs some tuning, anyway I hope they will make the right choices to make this game more balanced and enjoyable for all factions.
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They can't reinforce models on the field.
Ambulance can.
Yes , but I don't know it still looks a very cheap cost for free healing in compare to all other factions. and the ambulance still cost fuel and (Medics don't require a fuel cost is already a huge advantage). |