I actually think it makes a strong case for relic to do something about blobbing. You had the map dominated early game and had two suppression units (the kubel and flak track) in good position. The flak track targeted the wrong unit and the captain killed you with two bazooka volleys (too easy IMO, needs an armor buff) and I think the Kubel was a pathing issue. When you saw the blobbing, you reacted with another suppression unit (MG34) and what everyone says is the hard counter to blobs (the stuka) and he still had no problem pushing you off the map. Problem with the stuka is that you have to immediately retreat your units against a blob and lose sight on the enemy as a result, so the barrage requires some luck to be effective at that point.
For what it's worth, he didn't blob the whole game, but it was pretty easy for him to get back in it with a single blob of combined arms, attack move.
