You mean to tell me a clone of the German GranatWerfer 34 would break the balance more than the 115 range double mortar pit? You've got to be kidding me, you are aware that mobile mortar crews die like flies to anything that touches them, right?
Like fucking seriously ask any Wehr, Soviet or now USF player on how easy mortar crews die.
No sorry I'm not going to take you seriously on this one, I'm done.
mortars (and artillery) in general get accuracy bonus firing at sighted target. (technically it's a penalty firing into FOW).
scout units are generally fragile and specialized. Most of the time, artillery support is either barraging inaccurately into FOW or when your own troops is in a firefight.
the british get sight bonus upgrade on its line infantry and medium tank. this make it easier for british to get sight without risk of return fire or needing to get specialized unit.
British with mobile mortar can basically creep their way without coming under fire.
and I've always said that that autofire range on the mortar emplacement need a nerf. I've already suggested in the somewhat old thread I posted
Thank you miragefla, i completely agree with you, the sad part is that this mortar barrage shoots non stop the cooldown time is way too low, it keeps shooting like a canon, and 2 mortars shells at a time is too much especially when your healing in the base and theres no where to run.
are you referring to the mortar emplacement's autofire or its barrage ability? there's a difference.
the barrage ability on the mortar emplacement have a 75 second recharge time. Most people just use the autofire because there isn't much of an advantage to actually mirco the mortar emplacement.
Listen bud, I don't need any specialist's far fetched opinion, if assymetrical balanced worked the mortar wouldn't have been added at all, just like the MG34.
Plus it's not the mortar itself it was Relic's shitty implementation of it, I should know as it worked fine and didn't have anything near these problems in the preview.
a mortar would be problematic for the british. They have easy access to scout. their tommies get cover sight bonus at vet 1 and the bonus stack with spotter upgrade.
The cromwell and comet also get sight upgrade as well.
reduce the comet' range to 40 meters and its prices to 490mp 175 fuel.
multiple comet is extremely hard to take down to its range. The panther might have the same range, but the main gun is poor against infantry.
this is tangentially related, but the Firefly needs a price decrease. It's a lot better after the reload buff, but it's still too expensive for 440 155 fuel.
most british player rush to the comet or croc ASAP, because every other tank is kind of meh or crap. Cromwell have short live expectancy after the size nerf, Firefly is still too expensive, and the anvil churchill is still crap.
-Valentine Mk. XI tanks arrive too soon, now that they are much stronger. Perhaps a CP requirement increase?
-M4 Shermans firing HE are exceptionally strong against German infantry. It's as strong a shock unit--it will demolish anyone still sitting in T2. Perhaps a Veterancy requirement or an upgrade to increase durability?
Edit: abilities\british\toggle_ability\brit_emplacement_braced_mp seems to be Brace ability.
does 9 cp for valentine look good? it's the same requirement as the command panzer 4.
and I also want to decrease the sherman's moving accuracy. its current 1.5 moving scatter make it easy to wipe infantry on retreat.
Trenches have been made cheaper, but they no longer remain under the players control when garrisoned. Players can no longer leave these unattended and expect to retake them at a moment's notice while their opponent must spend time destroying the trench with AT or flamethrowers.
-Manpower cost from 50 to 25.
-Now reverts ownership to neutral when de-garrisoned.
if the british trenches are going to be capture-able, then they need to be free. the ostheer and okw both get access to neutral trenches in certain doctrines, and those trenches are free.
How did you give the ability to the 45mm to garrison and please consider giving the Brits a mobile mortar while making the emplacement a garrisonable one.
Also please consider making the MG34 Tier 0.
If you're having trouble with the emplacement I can forward what Svanh told me to make it.
homogenizing the faction should be considered the last option. Adding the mortar to the USF just created more problems.
people are getting tired of the light vehicle power creep. "fixing" the 222 mg is just going to add to it. the vanilla 222 "works" because it's mostly a defensive vehicle. It keep the wehr alive by killing other vehicle but doesn't dominate infantry (except the brits).
in addition, if you look at the 222 coaxial dps (chart below), you would notice that the 222 have ~20 dps at close range. that's a lot of dps.
It might suffer from the same issues as the Raketen. D:
I had some good results with it while garrisoned against infantry. But good catch, I'd left the scatter values the same.
The angle scatter on the ATG was 3.5, and the T70s is 7.5... But the max scatter was 10 on the ATG instead of 1.7 for the T70.
However, it appears my version of the mod has glitched and it doesn't recognize any of the changes, so I can't reupload the fix without apparently completely rebuilding the mod from scratch.
Unless there's a way I can extract the file from Workshop since my version is now broken... WTF.
Ugh I'll try and see if I can fix it this evening... Everything else should remain intact.
a 60 m range atg sniping infantry is going to be a problem. wehr already have enough issue with their flimsy infantry.
the 45mm feels awkwards. It's trying to be too many thing at once.
the 222 feels too spammy. making the 222 decent against infantry escalate the light vehicle war. the soviet is going to be shoehorned into guards against the 222. The british can also ask their ass goodbye. It's a repeat of the old wehr flame HT meta.
the current 222 work because it's only decent against light vehicle. It's a baby puma.