Panther: I had almost the same exact idea, but I nerfed its HP to 640 and decreased its cost to 440/155 so that it would be more easy to field. WM T4 is really late, after all.
Also, did you adjust the moving accuracy penalty?
Volks: Typo? I don't quite understand your change.
I see that you have differentiated the Tiger from the Tiger II. Would you like to look into making the IS-2 unique as well?
lowering the panther's hp mean that it's going to have less hp than a lot of other tanks, including the e8 and t34-85.
I didn't adjust the moving penalty. one second faster reload is pretty drastic change. I want to see how it perform before I change it further.
I made changes to the volks' veterancy. turns out giving them healing at vet 1 was too powerful. If you weren't following the vet changes closely you can just look at the main change log. the minor log are for recording "day to day" changes
and the is2 is good enough that I don't really want to change it. If I was going to do anything it would probably be something to the is2's alpha damage and reload.
I think this goes in the wrong direction for a lot of things. For example making the 17 pounder too viable AND increasing bofor hp (without removing brace) just means that the map will be more totally locked off for the ukf.
I don't like the agility nerf for the Cromwell either. Find a better way to reduce crush.
you are going to be need to be more specific with your objection to the 17 pounder changes. I change the 17 pounder's range to 85 meters to match the jagdtiger. Without that changes, the jagdtiger hard counter the 17 pdr. I lowered the 17 pdr's pop to 14 pop because 20 seems excessive. the pak 43 is only 10 pop. The british could probably do without the 17 pounder considering the 6 pdr and firefly.
I will admit that I'm sort of treating lock down as an afterthought. There's a lot of stuff I can do with it but rI am not quite sure which one is the best.
the cromwell's high agility is directly tied to its crushing ability. Aside from nerfing its acceleration or rotation rate, the only other way to nerf its crush is to remove the crush entirely.