Everyday people in here are whining moaning and crying about MUH BALANCE MUH RNG, however then this happens. However one of the most frustrating elements (tanks missing important shots), one of the FEW RNG which actually CAN DECIDE A GAME is to beenhanced?
WTF you have literally no idea how that is in decisive moments of a competetive game, which is easily stressed by the lack and not providing your playercard
coh2 is built off on rng. Even with 100% accuracy tank combat still have to deal with armor system which is rng as well.
If you want no rng the tank combat would be either purely dps or realistic armor and pen (technically possible but not likely to happen).
actually, even the historical penetration data we have on record are stated to be "50%" probability of penetration. even under controlled condition, the engineer have to settle for 50%.
as it is now, medium tank doesn't really have any defense against TD beside not being shot at. the most reliable way is to have enough armor to bounce shot.
- I noticed OP wants "(TD meaning the su-85, jp4, jackson, and the Firefly. I am not including the atg)" (Nerf Allied AT, not any Axis AT). Nerf all, or don't nerf any. Else, your topic means nothing. Why not change it to "Nerf all allied counters to Axis armor supremacy?".
there are fundamental difference between a support weapon with exposed crew and mandatory setup time after moving, and a tank destroyer that's operating on vehicle hp and no set up time.
to view atg and tank destroy as the same as because of their shared 60m range is a gross mistake.
|
Recently you made a post about how all TDs ought to be serverely nerfed.
- Panther is kinda like a TD.
As such, shouldn't it be hard-nerfed as well? (Alongside with the StuG and ATGs)
If Panther gets a succession of hard nerfs, I am confident it would be used more
and be more balance, what do you say?
PS: Panther is a very high tank with a huge hit box.
wehr panther gun have .030-.060, which is a far cry from the .04-.06 on TD.
okw panther gun have .035-.060, but it fire almost as slow as the Firefly (7.25 sec vs 8).
|
The biggest culprit is the insane clustering of target sizes for medium/heavy tanks, which is also what makes pakwalling so insanely effective.
While I mostly agree with the suggestion, you should keep in mind that the size of a King Tiger/etc is 26, whereas the size of a typical medium tank is 22-23.
That's like like a measly 18% accuracy bonus for TDs to shoot against Heavy Tanks. That amounts to nothing, if you account for the fact that there have to be deflected shots (because 100% penetration is as BS as 100% accuracy), and the fact that heavy tanks need to have a significantly higher health pool than medium tanks.
The second most important culprit is that accuracy declines linearly. For most tanks, the accuracy difference of firing at max range to firing at point blank is in the area of 40%-50%. Since people wouldn't tolerate point-blank misses for any tank, generalist tanks have a near-certain hit chance at point-blank range, and pretty decent accuracy at far. And then, specialist tanks have to be even more accurate than generalist tanks at all ranges, which is probably why you get the hit chances that you do.
So, I'd just fix target sizes to account for the fact that lighter armour is more mobile (thus more difficult to hit) than heavier armour, and punish the medium-far accuracy more than near-far.
1) keep in mind that with the current heavy tank size of 26, the TD get 104% accuracy at far range. It's literally impossible for a stationary TD to miss a tiger or king tiger.
2) secondly most medium tank get .05 accuracy at close range. Against the "average" size of 22 it meant 110% accuracy roll at literal point blank range.
3) lastly I know about target size. In order for the target size to be meaningful, the extreme accuracy of TD would need to go down first.
I suppose. But shouldn't that then also apply to Tanks?
aside from the Firefly and m36, most turreted tank gun have accuracy of .025-.05 or .03-.06.
It's really the TD with the insane accuracy. |
So, saying StuG and and Jpz4 and JgTig and Elefant should be hard nerfed.
As well as anything Anti-Tank gun, PAk38, Pak40, Pak43, 17 pdr, firefly.
Let's all give them -99% to hit.
Also make mortars incapable of hitting MGs and buildings.
And make ...
Basically remove any counter to anything.
"I love scissors, therefore, rocks should be banned".
That's what you are saying.
i vote to add I win button for Axis if survive for 20 minutes to simplify the topic.
On the SU85 and Jackson getting pen bonus instead of high ROF, it's because it was
overperforming vs Pz4. So now, it doesn't eat up Pz4 quite so fast. And it can pen
Super heavies more consistantly.
If you guys want to see Jackson and SU85 go back to their high dmg, low pen ways,
then you'll basically see why things were changed in the first place.
PS: Also, mass super heavies demonstrates that there's no balance in 4vs4
I explicitly mentioned that I am not including the ATG in the very first sentence. On my closing sentence I also reiterate that I am not including the atg, as well as adding that I am not including the stug to the discussion.
I doubt you actually read my post carefully before trying to rant, if you somehow missed my first and last sentence. |
Sample size 11/10
too bad the win chat is no longer working. tourney result is the best size sample we are going to get. |
Partisan have available to them camo, mines, molotovs, elite grenades (similar to Guards) and their weapon are superior to pioneers.
They can be used to jump on support weapon and even steal them, can be used to mine, to wire, ambush with grenades and scout whiled cloaked. I am not sure what else one would expect from 210 cost unit.
If one to redesign them one should also change their cost.
having weapons superior to builder units are hardy something to brag about.
and all those ability were a result of fails attempt to make them a proper unit.
|
They are extremely squishy and must engage in CQC, they have no singular trait that would make any decent player want to spam them, they are considerably weaker then cons and scale much, much worse.
However if the issue is with their scalability, I would also go with vet change that would give them a tad more oomph as given their base stats, 4 men and 1 RA modifier, well, vet similar to that of RET, with 5th man at vet3 could be useful as partisans are one squad in game I do not even attempt to keep alife, for ninja capping one man is enough and 4 is not enough for actual combat in later game, you do not need them late game against MGs and they are unable to engage anything else.
just give them larger reinforcable squad size and commandos cloak.
the infiltration commandos is a pretty good example on how to limit the strength of the ambush deployment without crippling the squad itself. |
@firesparks
the reason i dont think the JP4 shuld be included in the reduction is mostly because while i think its a good unit, its somewhat under used, even with its small target size and high armour its underwhelming against allied TDs (which should be ITS role imo)
the reason i included the su85 despite them both being casemate is three-fold
firstly, its raw stats. holy hell does that thing eat armour, and so it should, its an end game TD with no turret, but it completly invalidates any armour in the area because of the combination of pen and accuracy when it should be targeted against heavy armour
second, its vet. pre buff i advocated for either more pen or better vet, in typical relic fashion it got both, and the boy did it get buffs. 30% more accuracy AND pen on already potent numbers is an over buff...
third, the existance of the su76 means the su85 doesnt need to be geared towards every vehcle the enemy can field. if the enemy is building mediums or lights the su76 should be the go to, the 85 should be for fighting things like panthers and tigers
ideally imo the su85 should be more like the FF, but with slightly less accuracy. 200 damage per shot, same overall DPS (so rof adjusted) maybe change out its vet 1 to something like usf "take aim" with a mobility debuff, nerf vet 2 to 15%, swap with vet 3 (mobility, then pen and accuracy)
but i disagree that the su85 was fine before, it was a crapshoot vs heavy armour and blatantly OP mediums with a stupid high RoF (if RNG said so it could kill a medium in 8 seconds and not much longer for a heavy... or it could miss, or not pen frequently as well. not something thats good for a final stage TD, it also made the squishier su76 redundant because the su85 was better in every possible way but price.
if the su85 goes back to its old state i would insist upon deflection damage so its doing SOMETHING at least when it hits
idk. i welcome a chance to change my mind, but thats pretty well what i think atm
The most reliable counter against a 60m TD is another 60m TD. the jp4 with its small size will dominate the field if its accuracy was the only one untouched. (FF get a pass since it reload the slowest).
The current su-85 is really what the jp4 should have been like (minus the accuracy). 220/240 is pretty much the usual kwk 42 pen for coh2.
the old su-85 have somewhat "mediocre" pen but high rof. Yes, the su-85 pen is a bit of a crap shoot against the axis heavy, but it gets a high rof to make up for it.
The su-85 will grind down the axis heavies and had the best survivability between the allies TD (before the jackson buff anyway). This mean the su-85 is at its best if it can get the axis into a protracted engagement where the rof can work its magic. the su-85 also get self sight by default. the cone vision goes out to 70m, meaning the su-85 can self spot.
and I believe the low accuracy and high rof work better against medium (read: panzer4). the su-85 is more likely to miss its first shot and allow the tank the chance to escape.
similar case with the heavy really. the su-85 is more likely to bounce the first shot and allow the heavy to escape, but the heavy will retreat slower than a medium.
I do think the su-85 would work better if the t34/76 was better. It's a decent td but paired with what's basically the weakest medium in the game. The su-85 backing up something like the t34/85 or is2 works a lot better. |
su85 i can get behind the jackson too, the others... not sure
the firefly is so damn slow it needs to be hitting what its shooting at since it cant chase.
the JP4 being case mate and the only long range TD of the axis faction imo should also be right sure to be hitting
the su85 has massive ludacris amounts of pen AND the ability to be supplemented with su76 asa medium killer so if it misses a medium sometimes thats not so much an issue
the jackosn has all the tools anyone could want in a TD- highest mobility, fast turret, high pen, decrew self heal (and desnare), moving accuracy, HVAP rounds the health to brawl if it comes down to it. its only weakness is that its expensive and ask the 280 fuel slow as balls, full tech "too accurate" King tiger how much high cost counts for...
Agreed, though the JP4 should have high accuracy as its supposed to be killing medium tanks and the FF should mostly be exempt outside of its weird mid-range value.
both the su-85 and the jp4 are casemate tank and handle similarly.
and "only long range TD" of the axis faction is misleading if we consider the fact both the USF and UKF are restricted to one 60m td as well. The soviet is "unique" having two 60m range in their tech.
(there's also the elefant and jagdtiger, but they are doctrinal).
the jp4 also benefit from having probably the smallest size(17) with 640 hp.
as it stand currently, the td have roughly 68% accuracy against the jp4 at max range.
If the TD were all to get an accuracy nerf: (accuracy against 22 size in parenthesis)
.025 x 17 = .425 (.55)
.03 x 17 = .51 (.66)
misses against the jp4 become that much more likely.
yes the jp4 has way less pen than the others (same as the stug), and it's not a heavy TD like the others
The jp4's penetration is still 100% against any unit on the soviet and USF tech tree, and most unit on the british tech tree. If the penetration bother you that much the jp4 did used a kwk42 historically, which mean it should have similar pen as the FF and jackson.
Is the higher penetration and lower accuracy going to be a nerf for the jp4 against medium? yes, that's entirely the point.
For the sake of simplicity, the Su-85 should be returned to its previous state before it received the entirely unnecessary buff.
If you're going to pay ~145F for a tank that is designated only to be shooting at armor with a slow RoF, every shot that misses is another 7-9 sec reload time. A lot can happen in seconds in this game and I don't think those things need to be pointed out. Personally I'd like to see an accuracy buff on most except the FF, of course in exchange for something else. It just feels like absolute crap when you pay so much for a piece of armor that can only engage armor, and then shoots dirt.
The FF is the one TD whose accuracy is justified, but I still consider it to be too expensive at 440mp 145 fuel 14 pop. The tulips are good but you're paying an individual mun upgrade to use a mun ability.
as it currently stand it's more worth ~ 380 mp 130 fuel 12 pop.
if it got an accuracy nerf to .03-.06 it's probably more worth 350 mp 125 fuel.
What they want is tds to be worse vs mediums, but still strong vs heavy armor. You could lower the rof and buff pen to get the same result.
which is what the FF is. Even if it work I wouldn't want all the TD to be like the FF.
|
they should work the same way as infilration commandos, and the partisans are basically the soviet commandos (technically commandos arrive in the game the last..)
you should be able to reinforce partisan up to 6 men, and they should get the same cloak as the commandos. |