You cant really even dive with mediums anymore really anyways they will just get snared as almost every axis infantry has them even axis call in infantry or hit a mine which often results in you losing your mediums and panther escaping with a sliver of health. So more than 1 medium (to use mostly for AI) really not effective for allies anymore hence why I and everyone uses TDs to just try and block axis armor from a safe distance. I really use to like running mediums packs especially ez8s but they just do not seem effective at all for allies anymore in 1v1 maybe more viable but not 2v2 or up.
Yep exactly, I really wish we could go back to medium meta, it made for much more fun micro intense battles and cat and mouse games, but i agree probably impossible at this point.
I will tell you a huge reason why I don't use mediums anymore is for one every fuckin axis infantry unit has snares now even the call in infantry its rediculous, that gaurantees a fail almost every time on a big flank or dive. grens volks fusilers ostruppen falls think even jager or stormtroopers might also, then think about how many allied infantry have snares. Thats a huge one, no mobility on mediums makes them of no use and every time there gonna get snare spammed.
I have the same feeling that what is primarily killing the medium tank meta is the profusion of snare in almost any infantry in game, except for the UKF.
And looking at how UKF works today, I think we could get ride of 80% of all snares in game.
-1 Snares could be removed from mainline infantry and given to pioneers/engineers/Rear Echelon.
-2 Snares threshold could be put at 50% of the tank life.
-3 Snares could be replaced with another disability for the tank, turret rotation or reload speed or whatever that doesn't reduce the tank speed.
-4 Snares could be temporal, like 3/5 seconds.
And if snares are so important for the early game vs light vehicle, snares could act the same way as today for those units.
since vanilla release the field has been filled with infantry tank snare. The game started with faust, at nade, and guard button, and now it's still the same faust, and at nade. The addition of the other faction didn't change matter. If it's not volks faust it's going to be gren faust. If it's not conscript at nade it's going to be rifle at nade.
and the snare have gotten gradual nerf. At release they were 100% damage engine, but now they need to down down the tank hp to 75% first.
in short, at snare is not the issue here.
In coh2 there have been three medium tanks that have seen regular use. The panzer4, the t34/85, and the cromwell (before the nerf anyway).
I believe the key factor in the viability of the t34/85 and cromwell are their survivability.
The effect of the t34/85's 800 hp is self explanatory.
The cromwell (and comet), meanwhile was the first allied medium to be actually faster than the panther. This contribute heavily to the cromwell's survivability as they could consistently escape panther. Warspeed is as much of a escape tool as it is a flanking tool.
secondly was the cromwell's small size of 18. This provide the cromwell a second form of defense against the TD. This is also why I believe tank destroyer should be less accurate. The centaur still have the 18 size and the effect on accuracy is noticeable.
https://www.coh2.org/topic/69042/tank-destroyers-should-be-less-accurate
If it costs almost double mediums, you should have roughly 2 mediums per panther. Sounds more like a l2p issue than a balance issue.
There's more to it than a general panther vs medium slug match.
It's a matter of unit preservation. It's easier to retreat out of a bad situation if the enemy isn't faster than you. (or have laser accurate guns)
the simple vehicle smoke is one of the best ability in the game for this reason.
medium tank should be able to outrun what it can't outfight.
and lastly 6.4 2.3 isn't
slow. The current sherman tank is only 6.4 2.2 and the e8 even slower at 6.1 2.1.