The panzer 4 should have weaker armor and more powerful gun.
historically the panzer 4 had weaker armor than the sherman and t34/76, unlike it is portrayed in game.
the panzer4 had 50mm of armor on the turret + 80 mm of armor on the hull. This was thinner than the 90mm of armor on both the hull and turret on late war sherman and t34.
The cromwell, meanwhile, was roughly equivalent in terms of armor to the panzer 4, with 76mm on the turret and 62mm on the hull.
This present a interesting situation, as it means the three factions with advanced medium tank (panther and comet) also fielded regular medium tank with thinner armor than the two faction with only one medium tank (USF, SOV).
focusing more on the panzer4, the main reason it had thinner armor was in large part due to its gun. The 75mm kwk40 was an very good gun on par with the US 76mm and Soviet 85mm, but mounting it pushed the pz4 chassis to its limit.
This was an acceptable trade off for the german, and the more powerful cannon allow the panzer4 to remain competitive with the 75mm sherman and t34/76.
Currently in game, the panzer 4 's combination of superior armor and gun allow allowed it to tackle the USF's sherman comfortably, when in reality the late war m4a3 75w was a formidable match for the pz4. (the t34 had other issue, the cromwell was similarly thin skin with a weaker gun)
With the presence of the panther tank in both the wehr and okw tech tree, the panzer4 need not to be dominate against the t34/76 and the sherman.
The panzer 4 should be a thinly armored vehicle whose greatest strength is the flexibility of its firepower. Its firepower would allow it to fight comfortably on the defense, but its thin armor make it vulnerable on the offense. In late game the panzer's firepower make it an effective flank protector for the german big cat.
Here's my proposed penetration and armor value for the wehr panzer4:
penetration: 140/160/180 (current 110/115/125)
armor: 140
AOE, reload, and the mg would remain the same.
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Thread: the state of panzer427 Apr 2018, 04:17 AM
In: COH2 Balance |
Thread: Jackson nerf27 Apr 2018, 03:40 AM
yes, 5 meter isn't enough. 55 meter range with 640 hp is a poor compromise.
US tank destroyer were not meant for going toe to toe with german big cat. Their armor was comparatively thin with 38mm at 55 degree . Their open top turret give them good visibility but exposed the crew to danger. Everything on the m36 scream "skirmisher". making the jackson the brawler also completely trivialize the sherman. the sherman should be the brawler, with jackson providing long range support. In: COH2 Balance |
Thread: (SBP) Bren Guns27 Apr 2018, 02:51 AM
Sigh... Seeing as to how the British Infantry were known to be accurate shooters in WW2, it really is a shame to see them this way. Paying 90 Munitions for 2 Brens that perform the same as 2 DP28s for 75 Munitions. This. Limiting the bren to one should have been the way to go. Using dual bren for tommies just feel wrong. the standard bren allocation for a british infantry divison was 1 bren per 10 men, compared to the german's 1 mg42 for a 9 men. Early war US rifle was 1 bar per 12 men, and eventually to 2 bar per 12 men. hence it should be 1 bren for tommy, 1 lmg42 for gren, and 2 bar for rifleman. The balancing the vicker K is a difficult job, but that weapon is ultimately second to the bren gun. In: COH2 Balance |
Thread: Jackson nerf26 Apr 2018, 03:34 AM
comet lost its long range a while back. It's only 45 now. It's far from being the british' best anti-tank weapon. The panther only have 50 range. In: COH2 Balance |
Thread: Jackson nerf25 Apr 2018, 05:31 AM
it didn't really work in coh1. The American were routinely getting their ass kick in late. although the situation hasn't improved much since then.
do you seriously think the jackson can out brawl a king tiger? do you want to have it both ways where jackson have both range and high hp? this is simple greed. This isn't going to work. In: COH2 Balance |
Thread: (SBP) Bren Guns25 Apr 2018, 05:00 AM
Tommys have a target size of .8 not .89 so its actually .8*.77=.62 and it coming at vet 2 is the kicker- EFA (grens for example) get their -23% target size at vet 3 so already more durable tommys get MORE durable SOONER. Moving ot to vet 3 might help with snowballing and the accuracy coming at vet 2 migh help with brens counting for more earlier to boot. you know you are also justifying the conscript and rifleman's terminator bonus? In: COH2 Balance |
Thread: (SBP) Bren Guns25 Apr 2018, 02:42 AM
well, it's a bit of a chicken and egg question. does the grenadier get lmg42 because they only 4 men, or are they 4 men because they get the lmg42? the mg42 is very much part of the german identity, and people expect the lmg42 to be great. Being able to field 240 mp squad equipped with one of the best LMG in the game is pretty much the wehr's main strength. as it is currently, the real issue for the bren is the dual equip capability. Even with the cover bonus it's still worst than the LMG42.
the change in the current patch log would "fix" bren + vicker, but it still doesn't really address the underlining issue. There's still the possbility of m1919a6 + vickers for the USF in team game. Yes, it's a very specific combo, but it's not a difficult combo to do. Ultimately, I think vicker k needs to be made to take up two slot and balanced accordingly. or nerfed down to dp-28 level. The only real benefit of the vicker K is giving it to allies or shenanigans. The fact that it's actually a different weapon mean there's more technical leeway. You can change the special weapon vicker K without worrying about accidently changing the bren. (like what happened with the coaxial and hull on the t34).
actually, after looking at the tommies and bren more closely, I will need to correct myself. the main reason why single bren is weak is because the tommies have the weakest veterancy among line infantry. 20% accuracy and 22% accuracy protection is pretty crappy. The tommies pretty much depend on their fifth man and dual bren to keep pace with other line infantry. the pending tommies veterancy change is also technically a nerf as well: .88*.89 = .7832 In: COH2 Balance |
Thread: (SBP) Bren Guns24 Apr 2018, 00:32 AM
lee enfield and bren are derivative on grenadier kar98k and lmg42 to begin with. fair point about the vicker K and bren, but can't you already do that with m1919a6 and bar? In: COH2 Balance |
Thread: (SBP) Bren Guns23 Apr 2018, 23:49 PM
It's not possible to limit picked-up weapons to 1 (Vickers-K), without making them trash (e.g,. 1 gun takes 2 slots). the nerf to the vicker is a necessity, but not for the bren. the same solution used for the m1919a6 will work for the bren gun,
well, right now the tommy bren is too weak to be limited to one and too strong for dual pick up. It's either going to be buffing the bren and limiting it or nerfing the bren decreasing its cost. buffing the bren and limiting it to one means the tommies still have the option of getting the PIAT. (or retaining the rifle) It also differentiate it from a dual vicker pick up. basically what lago said: I wasn't suggesting you actually make the Vickers K and Bren Gun that similar. Personally I'd like them to be as different as possible. The M1919/BAR tradeoff works because the M1919 is better but forces you to stay still which is awkward for USF. The Vickers K and the Bren tread on each other's toes like nobody's business. In: COH2 Balance |
Thread: Jackson nerf23 Apr 2018, 06:04 AM
you do know that the m10 have had 560 hp and 50 range since USF release? this mean the m10 were semi-brawlers to begin with. you're complaining about the m10 being too weak at the same time urging for the jackson to become more like the m10. In: COH2 Balance |
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