UC makes for a bad sniper hunter. The UC's top speed is 5.8. A sniper on retreat runs at 5.0. The UC can't really catch up to the sniper if the sniper got a head start.
Also, the 50% bonus accuracy is only on the UC's vicker upgrade, not the default bren gun. You need to risk 210mp 15 fuel 60 mu in order to have a decent chance of killing the sniper.
UC makes for a bad sniper hunter. The UC's top speed is 5.8. A sniper on retreat runs at 5.0. The UC can't really catch up to the sniper if the sniper got a head start.
Also, the 50% bonus accuracy is only on the UC's vicker upgrade, not the default bren gun. You need to risk 210mp 15 fuel 60 mu in order to have a decent chance of killing the sniper.
Cruzz, I have some things about USF I don't understand.
Captain: I feel like I'm living in a different reality. No one seems to notice it, but this fucker dies extremely fast and easy. I feel like making a youtube video of the pathetic, but maybe hilarious captain deaths. It's like this squad has a permanent received accuracy penalty and 75% the health of other infantry.
Actually that's it. I really just want to know why the captain dies so damn fast. They die like RE.
the captain and lt squad lack the 3% dodging bonus the normal rifleman have. It actually make a noticeable difference.
Made a small DPS calculator myself as none of the usual suspects have updated yet.
British small arms DPS, near = 10 / mid = 22 / far = 35, includes reload.
Tommy DPS numbers are in cover. Engineer Sten numbers are out of cover. Added the reverse cover states to the end of the list.
Tommy Out of cover penalty: *1.3 cooldown, *1.5 reload (on all weapons)
Sappers In cover bonus: *0.3 cooldown, *0.5 reload (on Sten)
isn't the sapper vickers k just a clone of the tommies bren gun? their dps should be identical. In addition, I think you're using a different dps forumla than the one from Relic's mod tool.
FF isn't really comparable to jackson if we take away tulips from equation.
Jackson is vastly superior to it with vet1, RoF, mobility, even survivability(more HP and armor means nothing if you can't get out of there-also, engine crew repairs) and obviously, firepower, Jackson having ~1.6 times the DPS of FF.
I've had much better result with the firely than I do with the jackson. However, that could be also be due to the overall much better brit ATG and tank.
Far to limited in scale. the okw needs far more units withflame grenades on the field to be really a threat to units in buildings.
the basic sturms are actually decent against garrison, if only by DPS. Giving them flame grenade would complementary their role as assault troops for the okw.