The Granatwerfer change, is it a barrage change or the "normal" autofire change? If the latter then it's fine by me.
Then autofire is what was changed. The barrage is still the same.
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The Granatwerfer change, is it a barrage change or the "normal" autofire change? If the latter then it's fine by me.
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Oh really?
Omega Warrior spotted that pages ago.
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^^.. I just didn't think that was needed. The focus made the heavy painfully slow so it had it's negatives
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mg42 nerfed? LOL!!
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Nice change, tho I liked the fact that Volksgrenadiers used a "normal" Stielhandgrenade.
Same here, I think the incendiary grenade should have gone to Sturmpioneers.
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Yep. Definitley. Volks look like basic german frontline dudes. They, out of all the units, should have the very recognizeable and WWII-typical regular 'Stielhandgrenade'. Plus, the incendiary one suits the aggressive spirit of the Sturmpioneers (voice acting) way better!
Basically, it feels really weird to see Volks like that and takes away a bit of the typical ww2 feel when german basic infantry is throwing incendiaries all the time.
Also, it is weird from a gameplay-design perspective, also: They get sth that is (probablly) similar to soviet molotovs. Yet, soviets have to pay for an upgrade and Volks are even cheaper than Cons. I would imagine it could become quite annoying when the new Volks Incendiary is being spammed. It would just be too much incendiary to feel right.
Plus, it would provide a bit more incentive to go Sturmpios early-game if they had that extra anti-garrison capability. This again would encourage more varied OKW starting builds.
They should rethink that change!
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Fully agree with your argument and your conclusion. Sturms with incendiary, and Volks with Stielhandgranate. Change is still better than before.
But there will not be any incendiary spam for the muni starved okw, dont worry about that
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You seem to be butthurt about the fact that allies have 3 armies and axis 2.
Isn't that right?
I'm a fanboy is balanced game for all armies, it doesn't matter if one side have 100 armies and another 2, if the game is balanced at the end, its fine.
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Yep. Definitley. Volks look like basic german frontline dudes. They, out of all the units, should have the very recognizeable and WWII-typical regular 'Stielhandgrenade'. Plus, the incendiary one suits the aggressive spirit of the Sturmpioneers (voice acting) way better!
Basically, it feels really weird to see Volks like that and takes away a bit of the typical ww2 feel when german basic infantry is throwing incendiaries all the time.
Also, it is weird from a gameplay-design perspective, also: They get sth that is (probablly) similar to soviet molotovs. Yet, soviets have to pay for an upgrade and Volks are even cheaper than Cons. I would imagine it could become quite annoying when the new Volks Incendiary is being spammed. It would just be too much incendiary to feel right.
Plus, it would provide a bit more incentive to go Sturmpios early-game if they had that extra anti-garrison capability. This again would encourage more varied OKW starting builds.
They should rethink that change!
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God forbid obviously overperfoming unit would be nerfed eventually!
Who would have ever see it coming?
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I think you need to play with the okw more and realise what a pain in the ass it is to play in a map with a lot of buildings with no way of clearing them. even if the vg throws the IG further and faster then how the soviet conscript throws the molotovs, it doesnt change the fact thatthe soviets have so many more options in removing units from garrison. and forcing the okw to spam sp's is really a bad idea.
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he did said to give sturmpios the flame grenade
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Far to limited in scale. the okw needs far more units withflame grenades on the field to be really a threat to units in buildings.
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How do people feel about giving dual shreks back to Sturmpios for 120 muni as well? Would love to see that as a change along with a panzerfaust + some sort of AI upgrade for Volks and the removal of Cold Immunity.
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