yes, but you can only switch weapon in HQ.
otherwise the pzgren will become too flexible. The player must decide whether to use them in anti tank or anti-infantry mode. |
How about arc of fire, set up time etc? Is there an advantage for the Vickers?
completely identical for the mg42 and vicker. |
I don't know what changed but lelg and axis mortar too accurate like indirect sniper.
Knowing nothing but complain about
AOE Damage Profile was change from 1 /0.35 / 0.05 to 1/0.5/0.25
But its radius was reduced from 4 to 3.
The LeIG did got its accuracy (scatter) buffed significantly. see my post above.
as their only form of indirect fire... and since stukkas only tickle emplacements... and the OKW dont have flamethrowers...
Im inclined to say the Lieg is fine and a necessary tool.
volks are getting flame nade in the preview. |
AOE Damage Profile was change from 1 /0.35 / 0.05 to 1/0.5/0.25
But its radius was reduced from 4 to 3.
Just throwing out some numbers
the angle scatter was decrease from 7.5 to 6.
the distance scatter max was decreased from 12 to 5 and the distance scatter ratio was decreased from .15 to .1.
despite the lowered AOE, the LeiG's accuracy was significantly buffed. Right now it's like a 100 range sniper. |
Am i the only one who thinks ff in decent spot? Yeah, sure, it has problems, but it can 2 shot panthers. Just use it differently, hit and run, cover with at guns, use war(p) speed and such.
Vet 3 firefly is best td in the game. Even vet 5 jp4 is nowhere close.
It just not suited to fight tanks 1 on 1. It suited to execute damaged tanks and kill anything ff manage to flank, doubly so with mark target from soviet teammate. Kt? Loldead. Elefant? loldead. Jagdtiger? loldead. Tiger ace... need damage sponge ahead to tank for ff, but if there any, loldead.
the firefly only deal 200 damage per shot. There's no way a firefly can two shot a panther unless tulips were used.
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People are telling me that it's literally the same stats as MG42, which based on my own personal experience seems like it cannot possibly be true.
no, while it's obvious that the vicker in game was created from the mg42, there are important difference.
snipers and explosive aside. I think the ninja buff to the grenadier make the tommies seems weaker than they really. The up coming changes should improve the tommies' usability.
the scope lee enfield bug is also crippling the tommies' vet 3 as well. Their performance in the preview is miles ahead better.
I believe MG42 has more DPS at extreme close and far, but Vickers has more damage at all middle ranges. MG42 has more suppression for sure as well.
There was a chart, I'll see if I can find it.
http://www.coh2.org/topic/39856/vickers-vs-hmg42
vicker's dps is kind of better, but aside from extreme close range there's little difference. the vicker's burst suppression is significantly worst than the mg42, and probably worst in the entire game compared to the other mg.. |
Asymmetrical balance, /thread
You can't have a strong yoloMoloRush early game and kickass late game (Avre almost one shotting a jagd tiger etc) at the same time, so the problem lies between your hand and your keyboard.
you do realize the croc and the AVRE are both getting nerfed next patch, and otherwise the brits late is merely on par with the axis late game? |
Neither axis factions have any good answer to the vickers early game safe for flanking.
And seriously LV problems? when you have the cheapass aec?
mortar? Okw's kubel wagon also allow for easier flanking.
and the AEC have bad scaling. it's a dead weight unit once the medium tank rolls around. the ostwind will curbstomp the AEC. |
Sturms would have way too much utility for the cost with that.
Repair, sweep, decent dps and survivability, stun nades, med kits, mine laying and you want inc nades on top of that?
And axis players are going nuts for a sole thought of conscript non doc weapon upgrade because they have 'too much utility'.
Get real. You want more of a normal nade, you have infiltration nades.
giving volks the flame nade also give them both anti tank capability and anti-garrison ability as well. last thing I want to see is a volks horde making building useless as well.
people already use sturm as anti-garrison anyway. Giving them flame nade is the less intrusive option. it also force the okw from just spamming volks all day since now they need sturm for garrison as well. |
This is an issue with ever "Assault Gun"/"Forward Fixed Gun" unit in the game, mate.
yes, so it's got bad maneuverability.
the bren carrier also have a pretty low top speed even if its acceleration is godlike. 5.8 top speed doesn't really allow you to outrun anything beside the tigers. |