well you seem to be right there seems to be a big reduction in DPS
68.1 55.8 43.5 37.5 33.6
38.2 31.3 24.4 21.0 18.8
Its probably too much. I did have time to check in cheat but I read somewhere it mostly done animation reason.
Will edit. Thanks!
I think Make it suppress and AA more reliable, increase traverse speed and improved tracking will make it viable without make it have to shred everything. |
You sure? My Infantry were being absolutely shredded by Bofor, I couldn't even get a shot off with my Panzerschreck Panzerfusiliers without risking the entire 6 man unit.
Cant be more sure, i have replay of the test. |
The change is supposed to be so that gun and animation are in sync not to change the Performance of the weapon.
So a 15 fuel tech, 30 fuel buil emplacement is supposed to be countered by Volk only? I can see that the gun fire rate now match its animations and i'm not against that but its performance is horrible now. At the very least it should suppress the squad that trying to close in, but it was not, some time it suppress after the flame nade was out, some time is didn't suppress at all. |
I do some further test with the bofor 1.2, now i can move a Volk straight in and toss a flame nade then retreat with 3-4 model, i did it 3,4 time in a row until the bofor is destroyed in cheat mod with fow on.
I see why most axis player said bofor 1.2 is solid change. |
With benefits of post game review, imo the ukf played too cautiously rather than held off by stug.
Many occasions i thought if he stayed or pushed more, the game will close earlier. Churchills all ended vet3 iirc.
The Wehr blobber was unlucky to lose 2 vet pgren to arty, but that another thing i mentioned earlier on the arty clearing.
Otherwise,i cannot see Wehr coming back once the 3rd Churchill is out.
2 Churchill limit wont work because in most 2v2 games, thats the max ukf will want to bill...so it changes nothing and ukf player are still comfy with it...
3 Churchill in a 1v1 is rare and a nice exhibition game, but prove how strong this meta has been and still is
I want to point out that the moment UKF player have his 3rd churchill come out, ost player have about 600+ fuel floating around but all he do was poping out stomtrooper, bad move, bad result. |
120 damage means Churchill needs to stick around for 1 more shot. I think it just fit the heavy AI profile instead of the same 160 as AT gets.
If you think this wont matter, then why not go ahead to trial it.
Why anything thay messing around infront of a churchill for 5 shoot deserve another shoot ? |
We just saw a balance preview game with 3 Churchill
Hence this reheated discussion on otherwise quiet ukf thread
I saw that game, and that's why i believe limit to 2 churchill wilk work.
Actually, ost did have the upper hand early on and 3 churchill got pushes back quite effectively by stug spam screening by pgren. What happened is ost player invest in stug too late and lost his infantry force.
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Isn't "Turn your front armor to face the enemy" a basic L2P issue??? |
2 is still very strong and im not a fan of hard limits, it just weaken the viability and options. Can the engine do such limits even? So confusing.
Reducing its AT performance better. It will need extra 1 hit to kill. Make more sense as an infantry support heavy tank.
Why two tank that cost total of 320 fuel shouldn't be strong to be exact ?
Reduce its AT, fine, give it an upgrade with HE shell of Sherman so it be can be come anti infantry specialist. |
Ukf already have specialised AT...
Limiting Churchill to 2 wont work and is confusing.
If you surprised this game was bad, not me, i played tons 2v2 and ukf can dominate with late game Churchills, 2 Churchill 2xRE piats and FF behind, then you throw tons of arty at the problem.
I think reducing its damage from 160 to 120 can be a start.
And why it wont work to be exact ?
You keep repeat that panther is the latest tech tank but at the same time the churchill is the UKF latest tech heavy tank, too. Why should it do only 120 dmg per shoot ? Please get rid of your theories about churchill getting max range shoot in panther rear, it's nonsense as hell.
And why you have to bring ost late game in almost every arguments ? If you really care that much about the faction, you must know that they received multiple buff to a variety of unit last patch. |