UKF September patch discussion
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Posts: 1614 | Subs: 3
Not having any paks for TWP also didn't help. If he still had the rest of his army, he could've kept the Churchills from moving up to his Stugs unchallenged, allowing the Stugs to keep using their range advantage.
That said, I'm normally against limits, but a limit of 2 for Panthers and Churchills wouldn't hurt.
Posts: 13496 | Subs: 1
Infantry Sections
The damage to 14 leads to Overkill a difference in theoretical and practical DPS ( 20%) when Tommies are not equipped a bren. That means that bren upgrade will actually increase the effectiveness of tommies more. That would Imo that should be avoided.
Suggestion:
Either reduce damage to 12 or add different weapon for the 5 member that does less damage (maybe a pistol/sten that will be replaced by a bren or a scoped enfield)
Or one could redesign the upgrade to work similar to Ostheer's one, so then unlock allow an upgrade with MU that gives a single Bren and increase size to 5.
Imo pyrotechnics upgrade need a better design. How about giving 1-2 scoped enfield taking up all slot (maybe adding a time ability that increases range to 40-45 to act as sniper counter), allowing smoke artillery from base first gun and maybe allowing a sniper shot.
Vickers
Suggestion:
Maybe move bonus to vet 1?
Sniper
solid change
Comet
Suggestion:
Remove grenade or move it vet 1 to much Churchill
Cromwell
Solid changes.
Suggestion:
Maybe test a faster reload in close range.
Firefly
Solid change.
Suggestion:
Bring mid inline with other TDs.
Lock Tulips behind hammer/anvil
Churchill Mk.VII
Solid change.
Suggestion:
Lower Rear armor. The PzIV should have better chance to penetrate rear armor.
Unit is too durable to have "free" concealing smoke either replace concealing smoke commando smoke providing cover bonus or move to veterancy 1-2
Emplacements
Solid change.
Churchill Crocodile / Churchill AVRE
Solid change.
Suggestion:
keep CP or lower by 1-2 and decrease cost. This units come too early in 2vs2 now.
1.2 Advanced Emplacements Regiment
price a bit steep maybe fuel to 10?
1.2 Bofors
The new DPS seem to be allot lower
68.1 55.8 43.5 37.5 33.6
38.2 31.3 24.4 21.0 18.8
The nerf would make sense more like 25%-15% for start.
Posts: 393
The damage to 14 leads to Overkill a difference in theoretical and practical DPS ( 20%) when Tommies are not equipped a bren. That means that bren upgrade will actually increase the effectiveness of tommies more. That would Imo that should be avoided.
I'm having trouble understanding the logic behind this statement. Can you please clarify?
Posts: 556
I'm having trouble understanding the logic behind this statement. Can you please clarify?
He is saying double bren was giving up x2 16 damage lee-enfields but after the changes it will give up x2 14 damage lee-enfields. Considering IS seriously overperforming it looks like intended nerf will turn into a buff.
Posts: 13496 | Subs: 1
I'm having trouble understanding the logic behind this statement. Can you please clarify?
In order to kill a 80 model with 16 damage you need 5 hits dealing total of 80
In order to kill a 80 model with 14 damage you need 6 hits dealing total of 90
That is 10 damage overkill or the DPS has been lowered by 5/6= 0.83.
Now if Tommies get a Bren that does 5 damage the overkill can become less when an Enfield and Bren is firing on the same entity.
Posts: 785
The durability nerf is in any case more significant than the rifle one anyway, and I'm surprised nobody has really talked about it much.
Posts: 13496 | Subs: 1
It can be designed better.
Posts: 818
yes it is nerf. My point is that it has more impact when the squad has no weapon upgrades and less once they get brens.
It can be designed better.
It seems like thats the intention though. Tommies with double bren are good later, but Tommies early game are unstoppable early vs grens and volks. Tommie vet doesn't keep pace later though and they come back down to earth compared to other infantry units. By forcing earlier Upgrades a brit player sacrifices AEC timing, section upgrades smoke, mines ect. and will ultimately make it harder to spam tommies as effectively
Posts: 13496 | Subs: 1
It seems like thats the intention though. Tommies with double bren are good later, but Tommies early game are unstoppable early vs grens and volks. Tommie vet doesn't keep pace later though and they come back down to earth compared to other infantry units. By forcing earlier Upgrades a brit player sacrifices AEC timing, section upgrades smoke, mines ect. and will ultimately make it harder to spam tommies as effectively
One can lower damage to 12 adjust ROF/Accuracy and better design the performance of the squad.
Posts: 1220 | Subs: 1
I see why most axis player said bofor 1.2 is solid change.
Posts: 13496 | Subs: 1
I do some further test with the bofor 1.2, now i can move a Volk straight in and toss a flame nade then retreat with 3-4 model, i did it 3,4 time in a row until the bofor is destroyed in cheat mod with fow on.
I see why most axis player said bofor 1.2 is solid change.
The change is supposed to be so that gun and animation are in sync not to change the Performance of the weapon.
Posts: 1220 | Subs: 1
The change is supposed to be so that gun and animation are in sync not to change the Performance of the weapon.
So a 15 fuel tech, 30 fuel buil emplacement is supposed to be countered by Volk only? I can see that the gun fire rate now match its animations and i'm not against that but its performance is horrible now. At the very least it should suppress the squad that trying to close in, but it was not, some time it suppress after the flame nade was out, some time is didn't suppress at all.
Posts: 17914 | Subs: 8
I'm having trouble understanding the logic behind this statement. Can you please clarify?
It means real DPS is lower then theoretical DPS numbers point out to because some of the damage is wasted.
Posts: 556
I do some further test with the bofor 1.2, now i can move a Volk straight in and toss a flame nade then retreat with 3-4 model, i did it 3,4 time in a row until the bofor is destroyed in cheat mod with fow on.
I see why most axis player said bofor 1.2 is solid change.
Change is not good IMO. Just remove the stupid brace ability and everyone is fine.
Posts: 4928
I do some further test with the bofor 1.2, now i can move a Volk straight in and toss a flame nade then retreat with 3-4 model, i did it 3,4 time in a row until the bofor is destroyed in cheat mod with fow on.
I see why most axis player said bofor 1.2 is solid change.
You sure? My Infantry were being absolutely shredded by Bofor, I couldn't even get a shot off with my Panzerschreck Panzerfusiliers without risking the entire 6 man unit.
Posts: 1220 | Subs: 1
You sure? My Infantry were being absolutely shredded by Bofor, I couldn't even get a shot off with my Panzerschreck Panzerfusiliers without risking the entire 6 man unit.
Cant be more sure, i have replay of the test.
Posts: 13496 | Subs: 1
So a 15 fuel tech, 30 fuel buil emplacement is supposed to be countered by Volk only? I can see that the gun fire rate now match its animations and i'm not against that but its performance is horrible now. At the very least it should suppress the squad that trying to close in, but it was not, some time it suppress after the flame nade was out, some time is didn't suppress at all.
well you seem to be right there seems to be a big reduction in DPS
68.1 55.8 43.5 37.5 33.6
38.2 31.3 24.4 21.0 18.8
Its probably too much. I did have time to check in cheat but I read somewhere it mostly done animation reason.
Will edit. Thanks!
Posts: 1220 | Subs: 1
well you seem to be right there seems to be a big reduction in DPS
68.1 55.8 43.5 37.5 33.6
38.2 31.3 24.4 21.0 18.8
Its probably too much. I did have time to check in cheat but I read somewhere it mostly done animation reason.
Will edit. Thanks!
I think Make it suppress and AA more reliable, increase traverse speed and improved tracking will make it viable without make it have to shred everything.
Posts: 1614 | Subs: 3
I think Make it suppress and AA more reliable, increase traverse speed and improved tracking will make it viable without make it have to shred everything.
Sounds like a good idea. Bofors suppressing a squad while doing big health damage is better than it just simply evaporizing squads in 5 seconds.
Posts: 1304 | Subs: 13
Not easy to determine, but maybe if we can allow UKF to at least get a minor refund on emplacements it'd help.
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