Thread: Abandon6 Feb 2021, 05:20 AM
A couple of posts ago you said that abandon has next to no influence on gameplay. Now this is suddenly a defining trait of CoH? That's actually a quite poor trait then...
Blizzard, driver injured, crew shock, random stuns, OKW elite units moving down everything, Axis default win in the late game, UKF emplacement cancer,... all got removed, because they actually hindered gameplay. Yet this is how Relic initially wanted to define CoH2. But I'll tell you what: had they stuck to all this, CoH2 would probably be a dead game by now.
disagree, coh2 is as dead as coh1. that says a lot.
just because you get 50 pros playing the same-ish tourney, with hard capping options and meta. dont mean a thing in the grand scheme.
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Thread: Abandon6 Feb 2021, 05:09 AM
Lol, series defining. What a joke.
Engine damage from mines would be a closer take to series defining.
series defining as in coming up with creative fun ideas of what can be put into every new game and expansion.
look at sc2 and sc1. they are supposedly 'balanced' for some, while others find them the same game with shinier graphics.
dont be afraid to scale new heights for what defines 'balance' and 'competitive'. relic needs need to approach in this same manner that won coh1 the amongst highest reviewed rts still. |
Thread: Abandon6 Feb 2021, 05:04 AM
That is nonesense. You can influence abandon even less than accuracy and penetration, and even for those you are putting your game a fair bit into the hands of RNGsus. Abandon is a random occurance. You cannot do anything about it, because no one can influence if it triggers or not. It's like your game randomly bugsplatting in the middle of every Xth game.
Abandon is not a game breaker, it is just shitty design. Design wise there are no game breakers anymore in CoH2, the game is and has been in a decent to good state for at least two years. But your advise of 'don't lose your tank' is redundant and not more than a hollow phrase. Lost a game? 'Don't lose your units'. IS/Obers/Rifles/etc OP? Don't lose your units, just retreat. ISU OP? Just don't fight it, you have full control over it.
wow comparing abandon to bug splats? that is way too much. i get it that you 50 rank pros depise randomness, not enough high level thinking and user inputs etc, as it is the same for the others like us who appreciate randomness want to keep abandon, and have provided fair and valid reasons behind it. such as 'dont lose your units' aka presevervation and support and fast counter and fair chance for both.
ultimately just vote with your money. if you think coh2 with mgc abandon and randomness are not up to 'pro' standards, uninstall it. stop waste your time 'balancing' it, let it die as it is.
likewise if relic removes abandon in coh2, i will uninstall and review bomb it. will review bomb coh3 if they follow dow3 path, but not sure if thats even needed seeing how fast dow3 disapeared.
lastly still vonivan >>>>>>>>>>>>>>>>> hulk sulk.
'competitive' games needs some broadening up for what should constititutes it. |
Thread: Abandon5 Feb 2021, 20:41 PM
again refer to my earlier tightrope video. the genuine excitement of seeing the su85 get abandoned and the axis quick reaction by dropping the bombs, just nice she saved enough muni for it.
if you are a esport organizer, do you not like such excitement? do you not think this brings in more viewers? |
Thread: Abandon5 Feb 2021, 20:30 PM
Jabulani, the "worst ball ever made".
"For the players it's terrible – particularly for the keepers because it's impossible to judge the trajectory. It's good when you play short passes but when you try to switch the ball with long passes it's really difficult to understand the trajectory. Sometimes it is impossible to control"
"Lionel Messi stated, "The ball is very complicated for the goalkeepers and for us [forwards]"
Robinho, Buffon, Casillas, Fabiano, David James, Maradona, etc. Everyone complained about it because it was a "supernatural" ball that behave randomly in the air. Can you please drop the football comparison cause it's really bad.
You don't need to remove the mechanic, you need to make it less stupid.
imo my football vs chess comparison is fine. some call for outright removal of abandon and mgc and that brings it closer to chess from football.
and i also made suggestion to make all vehicle crewable and with crew hp. but thats for future coh3.
coh2 as it stands, i dont think much can be done, things work fine as it is imo.
if you make abandon with fuel requirements, on top of high chance of being insta destroyed/immobile/mgc. makes no sense. |
Thread: Abandon5 Feb 2021, 20:05 PM
I do understand the need to minimize that kind of RNG when its actual money at stake.
But then again, they already play on a mod which removes it.
No one is getting paid anything on ranked nor ranked is limited in any way to anyone however.
I have played DoW3 and its scary how CoH2 becomes more and more like DoW3 gameplay wise with removal of all the series defining traits.
I've played DoW2 when synch kills were removed from all units but heroes.
Did it help competitive play? Sure it did. But it also killed defining feature of DoW series, DoW3 never had any synch kills and there was massive community outrage about it too.
I would hate to see CoH go the same way, because if people keep complaining as they do and these features will get nerfed to the ground and then removed, we might see DoW3 CoH edition in the future.
great post i agree.
i hope coh3 redefine 'competitive' plays as much as coh1 redefine rts.
rng and competitive can work together. and they are especially great for specatators.
we are too long stuck at sc2 is most balanced and hence most competitive and the best template for competitive pize money yada yada. |
Thread: Abandon5 Feb 2021, 19:49 PM
You are a daft boy and you make me angry.
My only hope is you come around and change your perspective, but until then have fun in rank 2000 forever with your unwillingness to learn and baseless claims with no merit as everyone laughs at you for your willful incompetence while anyone who tries to help you is labeled elitist. I only hope for your sake that doesn't carry over into your personal life.
you had to resort to personal attacks? wow. so elitist.
anyway i made my points earlier. i dont think this goes anyway anymore.
i vote keep abandon mgc and randomness.
the balls in your court relic. 7000 active players play the game with rng, abandon and mgc. keep the control, keep the creativity flowing and out of box possibilities of this series.
and put that $1m pize money up to silence the few critics. |
Thread: Abandon5 Feb 2021, 19:44 PM
Yes it is due to player qualities. That's you kicking the ball incorrectly, a modern football is designed to fly predictably.
You're still trying to argue that a football being a "few centimeters off" is somehow comparable to handing an opponent a vehicle in CoH2 through a 5% chance, and I have no clue if you're intentionally being obtuse or not.
Non sequitur.
how is it non sequitur? a game is designed to simulate reality as close as possible, meaning randomness and more outcomes is better than 1s and 0s.
im done here, back to what i said earlier. thank god relic still has control. and let see where they go with coh3. if relic is reading this, please remember dow3. please respect all fan voices. please remember coh1 was one of the highest review rts, because it did something braver and against the norms.
and also someday, that $1m dollar prize money theory can come true, and let the players and spectators enjoy full coh mechanics. hopefully the 'pros' approach this game from a healthy mindset and less dictative.
and vonivan >>>>>>>>>>>>>>>>>> hulk sulk |
Thread: Abandon5 Feb 2021, 19:28 PM
Your judgement of balance is already lacking given your insistence that the Brumbar is now UP with a 3% addition chance to Pen against it. It does not surprise me that you lack any and all understanding of the concept of resource advantage.
This does not come from an elitist perspective. It comes from a perspective of basic understanding of the game and it's working mechanics enough that I can freely comment on topics I can conceptually and practically understand. You should opt to post less authoritatively on topics you have little understanding of and seek to be more inquisitive from those who do. Eventually with enough learning you'll even reach a point where you can provide meaningful contribution yourself.
For an example, I just a few months ago considered Ass grens OP. Instead of whining and complaining how they're unbeatable I took the time to do a little research, play more games, and come to understand how to properly beat them with better unit positioning and a more tailored strategy to countering them. Now I can impart that wisdom onto others instead of perpetually complaining that they ruin the game.
i dont think voicing against the removal of core mechanics like abandon and mgc is due to lack of basic understanding of the game.
again, your post proves what i felt earlier. about the elistist pov, discussing on concepts like this, concepts over in game results, about shooting down people, about randomness is bad mechanics, about the need to align with the hulks and the 'pros', about lack of contribution because some are not elite enough to join in the chorus for removal of abandon.
i guess life is bad mechanic too. ![:faint: :faint:](/images/Smileys/sSc_faint.gif) |
Thread: Abandon5 Feb 2021, 19:22 PM
~
Your ball didn't "unluckily" hit the post twice. The guy kicking the ball fucked up twice and missed. That isnt random, that is him not being good enough.
You are fundamentally misunderstanding what "Randomness" is.
"In chess you unluckily lost your bishops early" is analogous to what you're trying to argue.
Nobody cares about your anecdotes dude, nor do they care about your invented scenario of "someone losing because of abandon and being mad".
sometimes a tank round hits right at the turret critical point, bom turret down
other times the rounds hit the sides and bom your tank surviability goes down, but the turret still works.
like football, a shot may have that slightly too much lift that it spins a few cm off and hits the post instead of the goal. nothing wrong with player qualities.
/shrug. |