The Balance isnt a democracy. The Balance team gets the final say on this, not "7000 active players".
Your assessment, by the way, is entirely meaningless then, given that you're inexplicably trying to compare the incomparable. Football isnt a videogame, and it isnt popular because it's "random", it's popular because it's an ancient, and widespread game that's been in cultural view for hundreds of years.
There is intentionally as little randomness as possible in Football, incidentally. The Football itself is engineered to be aerodynamic and fly in a predictable arc, and scoring is based on how many goals your team scores. You don't randomly get between 0.5-4 "goals" every time you kick the ball between the posts, nor does the field have concealed holes for players to fall down into, or random obstacles placed before the game. Your example doesn't even follow your argument.
CoH2 isnt popular because it doesn't get prize money/marketing efforts due to the fact most pro players/teams won't waste their time training for a game in which they might lose a tournament due to RNG, rather than because they played well.
Non pro players also get frustrated by RNG and poor balance such as this and leave the game as well.
You realise it isnt just "hulk" who doesn't like RNG Abandons and MGC, right? It's pretty much any pro (Or even just decent) CoH2 player.
yes it is a democracy. players can vote with the money and time.
relic does gets the final say.
killing off the core mechanics because a few forums members deemed it unworthy, not going to fly.
in fact, even in this topic, there are members who agree with randonmess and abandon to not kill it off. but to improve and expand on it.
football has rng
chess doesnt.
it is pretty clear, no?
football makes big money
chess doesnt
big money comes from audience willing to pay, willing to be entertained.
eek sports are dictated by small bunch players throwing fits to fit their idea world.
vonivan is totally ok with randomness. /shoutout respekt to von!
imo thats the spirit coh2 players should take. take randomness and get better.
take a different approach, outlook and expectations. not all rts has to be sc2 rock paper scissors mirror matchup.