Thread: Abandon5 Feb 2021, 02:38 AM
Some people prefer their success and failure to be entirely tied to dicerolls than to actual effort, apparently.
it's basically down to, do you prefer chess or football. there is enough space for 2 to exists. i prefer my football.
it depends if relic will attempt to change football into chess for coh3. im definitely out if they chose to do chess. i hope more join my protests
im sure pro footballers put in as much efforts as pro chess players |
Thread: Abandon3 Feb 2021, 11:31 AM
crewable team weapon and vehicles for all, seems like the most logical progression for coh3.
to prevent targeting for an abandoned, we can impose muni costs to upgrade your new crew members. you cant expect pioneers to drive avre just like this.
so a recrew tanks will restart at 50, 75% capability and you pay muni to upgrade back to full power.
instead of always starting at snared and mgc status, which can still give higher abandoned chances |
Thread: Abandon3 Feb 2021, 11:16 AM
i don't think abandoned should be restricted to a part of a map. that will be so dry and dull.
perhaps in coh3 we have vehicle crew for all vehicles and you get toggle able round to target vehicle or infantry or crew.
vehicle will have another crew hp bar that will Tigger abandon. and the number of Crew depends on the class. like a KT needs 8x40hp while a bren needs just 1x40hp. rng applies on top of it still
of course this means more work for relic. relic being relic, would probably drop the abandoned mechanic if more pro keeps whining about its current form |
Thread: Abandon3 Feb 2021, 02:01 AM
i also think even if abandoned is intentionally trigger in coh3, i believe we still need to add rng on top of this new formula.
and it has to be relatively common than rare
rng 4 lfye
abandon 4 eek sports viewers |
Thread: Abandon3 Feb 2021, 01:45 AM
the issue to intentionally trigger abandon, through faust/at nade or mines, would probably require a big rework, to make it still viable and exciting in game
if you make it too complicated and thus rarer, it becomes a backdoor way to remove the mechanic.
same when you start adding resources requirements to recrew it, its basically going to remove it if the other factors remain as is
at this stage of the game, i see nothing wrong with abandoned team weapon and vehicles
relic better keep these 2 as core mechanics in coh3. microsoft buyout better take note too! |
Thread: Abandon3 Feb 2021, 01:34 AM
the thing is, why focused so much on the losing position? if we are to believe abandon can happen to anyone from winning or losing position. it is a fair logic in the game
for spectators, abandon adds another possibility. if eek-sports fame is what some seek, then make more sense to have more possibility no? |
Thread: Abandon2 Feb 2021, 03:00 AM
ultimately it's not the problem of rng, but the need to have a professionally verified robust rng math running behind future essence engine
you can't call yourself the best if a run of bad luck keeps you down and you can't overcome it. /shrugs |
Thread: Abandon2 Feb 2021, 02:31 AM
Just stop and accept not every one likes 100% skill based games.
As it stands they are the majority. Most people came to coh2 for this rng, it sets it apart from all others rts's.
I can enjoy and understand why people enjoy tournies without the rng. But i and quite a few others enjoy the game with the rng such as mgc or abandon even more.
Here less games get decided in about 5 minutes that then get dragged out and hoping the ahead player screws up royaly.
Making mgc or abandon require certain units or conditions or abilities is bad imo. Only skilled players will get them to work. Ganing a massive edge over any who cant use them well and giving elitism a boost.
the thing is, chance is part and parcel of life and real sports have rng all this while.
no need to feel inferior or lack of skills if you prefer rng. rng can be as competitive as skills based as awesome as without.
probably more skills based, as the best real sport teams dominate and overcome bad luck...most of the time. |
Thread: Abandon2 Feb 2021, 02:13 AM
rng is supposed to happen both ways, fairly, you may save yourself your own tank if it gets hit and abandoned in your defensive half
it is not in most 'compeitive' games, that makes it better already. again,if the prize money is there, do we think 'pros' will reject?
instead of removing to conform, we just need to get the random maths tighter and better |
Thread: Abandon2 Feb 2021, 01:04 AM
you can be competitive even with rng. like every real world sports ever....
we just need to make the rng calculation fair and closely simulate randomness. which shouldn't be that hard if relic hires some phd math genius using today powerful multi cores. |