You can slap that label on literally anything involving everything that isn't stuka dive bomb.
Alright, and? The fact remains that Abandon and MGC are examples of overly impactful, uninfluencable, and entirely random events that aren't good for the game. We aren't talking about Accuracy or Penetration, which are both things you can actually influence in myriad ways.
Then don't commit to pontentially unrecoverable engagements?
Don't commit into armor engagements when your only source of anti tank is your own, sole vehicle?
Your punishment for going into a "Potentially unrecoverable engagement" and it going badly is the loss of a vehicle. There's 0 reason there should be an added chance to hand a vehicle to your opponent on top of that, nor that a close engagement be swung before a vehicle is actually defeated through the game randomly deciding your gun should be destroyed.
Accuracy and Penetration are already enough "Flavourful RNG" in a tank duel. The only thing that further RNG rolls add to the equation is frustration. Do you think random engine criticals, and the various other random criticals that were removed from the game should return as RNG events when a vehicle is penetrated? If not; Why not?
I'm not certain as to whether an MGC being rolled can prevent a vehicle from being destroyed, incidentally. It often seems as though this crit will leave a vehicle on minimal HP if the shot would otherwise have destroyed it outright, but I'm not certain if that's just an illusion.
Dive by definition is overextension, because you're commiting your unit balls deep into opponents territory with no support at all with expectation that it is going to be worth it.
Dives don't come out of "intelligent aggressive play", they come from desperation about wanting to off high value unit behind enemy front line.
You don't need medium tank or better to uncover arty and drop offmap on it.
Again, it has nothing to do with intelligence, dives come from desperation and very rarely opportunity, unless its a stomp, you don't exactly expect your unit to come back.
We've had a lot of these dives in last 2v2 tounrnament.
Your solution to a Katyusha or a Panzerwerfer or Calliope is to drop offmap onto it? Which offmap? Do you have an appropriate offmap in every commander? If you don't, are you just expected to be constantly barraged with no counterplay?
"Medium tank or better" isnt necessarily what's being discussed, incidentally. My preferred vehicles to perform this sort of dive are not t-34s, but light vehicles.
Making good trades is indeed intelligent play. Trading a 222, Luchs, T-70, AEC, Stuart, Puma etcetera for one or more rocket arty vehicles is what a smart player might do if the situation arises. They're, again, already punished by the game if they fail, through their vehicle being destroyed. Why exactly does there need to be a random chance that either the target or attacker is abandoned when killed, rather than being outright destroyed? Why isnt the accuracy and penetration calculations that had already been done enough?
Though in the case of Mediums these would be used if you're diving something like a heavily damaged Elefant, ISU-152, Jagdtiger, or some other heavy tank.
What does the fact that dives happened in the 2v2 tournament have to do with anything?
There isn't need for any RNG at all.
You can just have starcraft with ww2 skins.
In fact, game like that already exist and I see no reason why you would want to shape this one into it instead of going to play that other game. The name is Sudden Strike series.
I'm really not sure what makes you think the sole difference between Starcraft and CoH2 is that CoH2 has RNG, more specifically in terms of overly impactful RNG like MGC and Abandons, nor am I seeing how removing or reworking either of those turns the game into SS or SC. Feel free to come up with a real argument, though.