are you talking pit or mortar? (assuming that UKF use the USF mortar and it got buffed)
Both had buffs.
just tried 4v4, man the pit has sov doctrine mortar now?
and yes even the infantry mortar keeps dropping smoke now stop.
this is bad since allies infantries are much better dps on the flank move |
did ukf mortar get range boost? shit is op now.
in fact mortar smoke virtually invalidate ost mg....as i fear...need to tone that smoke shit down.. |
stuka dive bomb is gone now?
i suggest put it back into hotwizer commander
same with il2 bomb run, put it into hotwizer commander.
fits the theme and easier to counter by dropping the bomb
VSL nerf is too hard.
I suggest replace storms with command p4 at higher cp of course. It gives vsl back the durablity with added micro of a p4
VSL is too weak in 2v2 and team games now.
i believe allies infantry equivlant commanders have support of call in tanks or simply better infantry. |
https://www.youtube.com/watch?v=2V_VE2UFqHU
How come it is so much longer than ost version? |
Make up your mind, burst damage or 60 range?
Because both of these do not happen at the same time.
Also, it doesn't do any more burst then regular mortar barrage on preview mod, so you might want to update yourself.
it is same thing, no?
zis live rof is too high, the shell lands one after another, and if shot from 60 range, you dont see that coming like quicksilver |
pop cap is good. another variables which can be tweak to give the game more flavor
the worst hit factions are ukf and then ost. panther got a slightest buff but negated by loss in brumbar and pwafer, so their T4 costs are hanging in the air. |
Its mostly the other way around with wiping in live. Nearly everything escapes but with variying amounts of hp left.
Increased cost or cooldow or both would be better imo. Soviets generaly dont dish out burst damage/hardhitting abilities only zis and t70 provide(d) that until the late game.
but zis barrage does dish out burst damage, nearly unavoidable since it can range from 60.
i play tons of live games, and zis barrage more likely decrew or force retreat, zero chance of repositioning |
zis barrage nerf is definitely justified. If you are lucky, your weapon team barely retreats alive, if you are unlucky it gets insta wipe even when hitting retreat asap.
its rof was insanely high. |
The trick is to always fire behind where you "want" the shell to land, because it always falls short. Doing so makes it much more reliable. Elevation differences makes this more tricky.
I'm not saying this is a good thing to have to do, as A. Soldier has stated, this is kind of an unintuitive game mechanic/"strategy" to have to make use of, and I'd prefer it to be changed... but while it isnt, this is how you make the Sturm (or AVRE) much more reliable/usable.
A: "Better" in what way. What exactly makes an Apple processor "Better" than an "Android" processor?
B: You don't play OKW, but you've "seen" 2v2 games where it did "ok", so this makes the unit fine as it is? Second-hand "experience" isnt much of a yardstick for balance.
Apple Ax processor are measurable a year or 2 ahead of andriod qualcom/exynos/mediatek. It is all out there.
Well i did say the balance on Sturm is better off tweaking its costs/upkeep rather than its stats. If it is under performing than make it cheaper of sorts. |
I don't own nor will I ever probably own an Apple product.
However my father does own an older iPhone from around 2014 from which year I also have a Sony Xperia Z3.
The difference is that my phone has better specifications while his is more expensive, for some "unknown" reason.
Just the other day it's battery also died suddenly simply because it was a bit too cold for it while mine had no such problem, again both phones from around the same time, his being more expensive, mine being cheaper.
Plus as I said previously Apple forcing down software updates on their older products in order to make way for their new ones as you can see here: https://www.computerworld.com/article/3599141/apples-iphone-slowdown-ploy-was-ridiculous-even-by-apple-standards.html
I'm also not sure what you mean with breaking new grounds exactly when as far as I'm aware they're further back than Android phones in terms of features even but since it has more "prestige" to it loyal customers such as yourself I'm guessing keep buying into it thinking that they're superior while just simply paying more for what you'd get in another brand's phones but whatever.
Anyway back to the topic at hand, I believe that there's still a bit of room left to experiment and finally fix, improve or change the Sturmtiger as Olek has proven but it seems like both the developers and community team have given up so whatever is being written here is falling on deaf ears which comes as no surprise.
I dont remember 2014 but recent years, Apple phone cpu are way better than Android. Sony Google or Samsung whatever are 1-2 years behind Apple cpu.
As for Sturm, i vote for asymmetry, no need to make it like Brumbar or Avre. Personally i dont play Okw, but i seen 2v2 games where Sturm did ok. If it is worse than Brum or Aver, i rather decrease it costs or upkeep rather than change its specs. Imo |