AT strafe is shit and worse than stuka dive bomb
at least with sdb, you can destory buildings or arty pieces or decap
AT strafe is a slow single pass that is useless against allies fast tanks.
OP is on crack! or mistaken AT strafe for loitering planes..
On other hand, P47 and ukf version needs to be look at! |
they do already get repair speed with vet/sweeper
no i mean more repair speed on top it.
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More trivia, CB activates and tracks shermans and the valentine if you use the smoke ability.
And I kid you not, CB also activates when the britt base howitzers fire as well , give that base a nice dose of extremely lethal rounds.
CB has cool down too. so you can misdirect it and waste it rounds.
does it tracks mortar shells? |
isnt it the point? CB should track through fow!
It is a vet1 ability.
and you can avoid by moving your unit, it is still rng even if the first shot tracks... |
Right, that's sort of what I was getting at - maybe just not in enough detail.
The problem is, in CoH2, it's a lot easier to tweak an "aggressive squishy/cheap" faction than it is to tweak a "defensive tanky/expensive" faction. That, combined with the requirement to keep "faction flavor" is what I think we're seeing here.
Making a squishy/cheap/close-range faction better is pretty simple; increase the DPS to keep up with higher HP units, but keep the HP pool low while keeping cost down. If it's too squishy, adjust the HP up a little. There's really not too much of a limit to this, either. Cost can go down to zero, HP can get close to zero, and only DPS has an upper limit (at some point you hit "instant-melting" levels). However, as the price of units is generally low, you don't expect "instant-melting" DPS from them.
Adjusting a tanky/expensive/long-range faction has way more limits. Defensive stats can't go up infinitely as eventually the unit is indestructible and becomes an "I win" button. Price also can't go up infinitely, as it becomes non-viable to float the resources required to build it. Additionally, DPS needs to be reflective of the price; an expensive unit can't do low amounts damage (near-zero), as then it can be safely ignored - so DPS is somewhat tied to price.
This is what I think we're seeing with ost; we're hitting two of the limits. We can't make the mainline units tankier (i.e. stock 5-man 2-slot grens), because they'd stay in the field too long doing high DPS. We can't make the tanks tankier, as it forces the allied factions into more and more niche AT roles. We also can't make the units more expensive, as OST already struggles with MP bleed. Essentially, we've hit the point where OST is a caricature of what it once was, and it's because of the expansion factions.
Basically, if we (well, the balance team) wants/needs to keep the current faction flavors, OST and to a lesser extent, Sov, need to become the limits of "offensive" and "defensive", with every other faction in between. As long as they're not, they can't fill the design roles they're supposed to.
imo a little tweaks to ost vet levels should help.
presently ost combined arms are not good enough to handle allies
mg42 just need to pack up faster on vet 2.
pak gets some vision on vet 2
pio get more repair speed at vet 2 sweeper |
i agree. a 2 ost team game is weakest imo.
ost works best with okw team mate because of 5 man volks and luch/puma to carry the early-mid game.
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before last patch, maybe ukf had problems dealing with brumbar
but now, all allies should easily handle brumbar. unless you keep going for massive vet infantry blobs, thats you problem.
actually as 1000 ranked 2v2, i seen 1 usf team-mate doing rangers zooks blob in 2v2 games. cheezy and op against brumbar... |
i hope to see cp4 comes out 1.5min earlier, vet up 25% faster. at every vet levels, +10% aura range, maxing at +30% aura range. or have a vet ability to toggle/immobile +30% aura.
somewhat along these lines. so late game cp4 is more defensive like 222 or t70.
no need big rework but keep the flavor |
in 4v4 it is too much, just need 1 sov mate to mass blob ptrs penals... |
imo cp4 is fine as a unit. but it arrives too late and takes toooo long to vet up.
i hope to see cp4 in german infantry doctrine, i can imagine the plays i can do with cp4 supporting nerf vsl |